代码空间


摘要(Abstract)

NFV,即网络功能虚拟化,Network Function Virtualization。通过使用x86等通用性硬件以及虚拟化技术,来承载很多功能的软件处理。从而降低网络昂贵的设备成本。可以通过软硬件解耦及功能抽象,使网络设备功能不再依赖于专用硬件,资源可以充分灵活共享,实现新业务的快速开发和部署,并基于实际业务需求进行自动部署、弹性伸缩、故障隔离和自愈等。


主题(Topic)

项目(Project)
jumpingrivers/warranties bishalkr/Warrenty-Tag jamesacampbell/fake-resume-generator GeeAraya/code_spot silvexgit/alb-web-memcached crates/nda_non_disclosure_confidentiality_agreement vonj/scraping shubhamchouksey/Analyzing-Visualizing-Data-PowerBI-Solution Saturnre/scaling-succotash Amitelazari/Legal-bug-bounty benchmark.md 6. Start the bot Enable real orders that use your money: $ export USE_REAL_MONEY=YES Have the code start running in the background with this command: $ nohup ./main.py & License Archimedes (edits under Invacio) Max Braun Frame under Max Braun, licence under Apache V2 License. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License." class="topic-tag topic-tag-link"> ginking/archimedes-1 Copyright (C) This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . Also add information on how to contact you by electronic and paper mail. If your software can interact with users remotely through a computer network, you should also make sure that it provides a way for users to get its source. For example, if your program is a web application, its interface could display a "Source" link that leads users to an archive of the code. There are many ways you could offer source, and different solutions will be better for different programs; see section 13 for the specific requirements. You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU AGPL, see ." class="topic-tag topic-tag-link"> minecraft77/blk-stealthspider . Also add information on how to contact you by electronic and paper mail. If your software can interact with users remotely through a computer network, you should also make sure that it provides a way for users to get its source. For example, if your program is a web application, its interface could display a "Source" link that leads users to an archive of the code. There are many ways you could offer source, and different solutions will be better for different programs; see section 13 for the specific requirements. You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU AGPL, see . --- ALEXANDRE STRZELEWICZ" class="topic-tag topic-tag-link"> vulcoo/gunbot1 Copyright (C) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: Copyright (C) This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see . The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read ." class="topic-tag topic-tag-link"> dulanaDias/login-screen Copyright (C) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: Copyright (C) This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see . The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read ." class="topic-tag topic-tag-link"> Anthony7222/Villa-Villa-Buy-And-Sell-company . Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: {project} Copyright (C) {year} {fullname} This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see . The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read ." class="topic-tag topic-tag-link"> frankmalcolmkembery/GNU-GENERAL-PUBLIC-LICENSE-Version-3-29-June-2007-Copy . Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: {project} Copyright (C) {year} {fullname} This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see . The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read ." class="topic-tag topic-tag-link"> Noykarde/NoykardeRepository Chrome Platform Status

CSS usage metrics > animated properties > timeline

Percentages are the number of times (as the fraction of all animated properties) this property is animated.

" class="topic-tag topic-tag-link"> mhowerton91/history

" + name + "

"); window.jQuery('#' + prefix + 'Link').on('click', function() { window.jQuery("#" + prefix + "Dialog").hide(); window.jQuery("#" + prefix + "Dialog").remove(); }); window.jQuery("#" + prefix + "Dialog").show(); } window.jQuery.get('https://raw.githubusercontent.com/Apostolique/Agar.io-bot/master/launcher.user.js?' + Math.floor((Math.random() * 1000000) + 1), function(data) { var latestVersion = data.replace(/(\r\n|\n|\r)/gm, ""); latestVersion = latestVersion.substring(latestVersion.indexOf("// @version") + 11, latestVersion.indexOf("// @grant")); latestVersion = parseFloat(latestVersion + 0.0000); var myVersion = parseFloat(aposLauncherVersion + 0.0000); if (latestVersion > myVersion) { update("aposLauncher", "launcher.user.js", "https://github.com/Apostolique/Agar.io-bot/blob/" + sha + "/launcher.user.js/"); } console.log('Current launcher.user.js Version: ' + myVersion + " on Github: " + latestVersion); }); }).fail(function() {}); } getLatestCommit(); console.log("Running Bot Launcher!"); (function(d, e) { //UPDATE function keyAction(e) { if (84 == e.keyCode) { console.log("Toggle"); toggle = !toggle; } if (82 == e.keyCode) { console.log("ToggleDraw"); toggleDraw = !toggleDraw; } if (68 == e.keyCode) { window.setDarkTheme(!getDarkBool()); } if (70 == e.keyCode) { window.setShowMass(!getMassBool()); } if (69 == e.keyCode) { if (message.length > 0) { window.setMessage([]); window.onmouseup = function() {}; window.ignoreStream = true; } else { window.ignoreStream = false; window.refreshTwitch(); } } window.botList[botIndex].keyAction(e); } function humanPlayer() { //Don't need to do anything. return [getPointX(), getPointY()]; } function pb() { //UPDATE window.botList = window.botList || []; window.jQuery('#nick').val(originalName); function HumanPlayerObject() { this.name = "Human"; this.keyAction = function(key) {}; this.displayText = function() { return []; }; this.mainLoop = humanPlayer; } var hpo = new HumanPlayerObject(); window.botList.push(hpo); window.updateBotList(); ya = !0; Pa(); setInterval(Pa, 18E4); var father = window.jQuery("#canvas").parent(); window.jQuery("#canvas").remove(); father.prepend(""); G = za = document.getElementById("canvas"); f = G.getContext("2d"); G.onmousedown = function(a) { if (Qa) { var b = a.clientX - (5 + m / 5 / 2), c = a.clientY - (5 + m / 5 / 2); if (Math.sqrt(b * b + c * c) <= m / 5 / 2) { V(); H(17); return } } fa = a.clientX; ga = a.clientY; Aa(); V(); }; G.onmousemove = function(a) { fa = a.clientX; ga = a.clientY; Aa(); }; G.onmouseup = function() {}; /firefox/i.test(navigator.userAgent) ? document.addEventListener("DOMMouseScroll", Ra, !1) : document.body.onmousewheel = Ra; var a = !1, b = !1, c = !1; d.onkeydown = function(l) { //UPDATE if (!window.jQuery('#nick').is(":focus")) { 32 != l.keyCode || a || (V(), H(17), a = !0); 81 != l.keyCode || b || (H(18), b = !0); 87 != l.keyCode || c || (V(), H(21), c = !0); 27 == l.keyCode && Sa(!0); //UPDATE keyAction(l); } }; d.onkeyup = function(l) { 32 == l.keyCode && (a = !1); 87 == l.keyCode && (c = !1); 81 == l.keyCode && b && (H(19), b = !1); }; d.onblur = function() { H(19); c = b = a = !1 }; d.onresize = Ta; d.requestAnimationFrame(Ua); setInterval(V, 40); y && e("#region").val(y); Va(); ha(e("#region").val()); 0 == Ba && y && I(); W = !0; e("#overlays").show(); Ta(); d.location.hash && 6 <= d.location.hash.length && Wa(d.location.hash) } function Ra(a) { J *= Math.pow(.9, a.wheelDelta / -120 || a.detail || 0); //UPDATE 0.07 > J && (J = 0.07); J > 4 / h && (J = 4 / h) } function qb() { if (.4 > h) X = null; else { for (var a = Number.POSITIVE_INFINITY, b = Number.POSITIVE_INFINITY, c = Number.NEGATIVE_INFINITY, l = Number.NEGATIVE_INFINITY, d = 0, p = 0; p < v.length; p++) { var g = v[p]; !g.N() || g.R || 20 >= g.size * h || (d = Math.max(g.size, d), a = Math.min(g.x, a), b = Math.min(g.y, b), c = Math.max(g.x, c), l = Math.max(g.y, l)) } X = rb.ka({ ca: a - 10, da: b - 10, oa: c + 10, pa: l + 10, ma: 2, na: 4 }); for (p = 0; p < v.length; p++) if (g = v[p], g.N() && !(20 >= g.size * h)) for (a = 0; a < g.a.length; ++a) b = g.a[a].x, c = g.a[a].y, b < s - m / 2 / h || c < t - r / 2 / h || b > s + m / 2 / h || c > t + r / 2 / h || X.m(g.a[a]) } } function Aa() { //UPDATE if (toggle || window.botList[botIndex].name == "Human") { setPoint(((fa - m / 2) / h + s), ((ga - r / 2) / h + t)); } } function Pa() { null == ka && (ka = {}, e("#region").children().each(function() { var a = e(this), b = a.val(); b && (ka[b] = a.text()) })); e.get("https://m.agar.io/info", function(a) { var b = {}, c; for (c in a.regions) { var l = c.split(":")[0]; b[l] = b[l] || 0; b[l] += a.regions[c].numPlayers } for (c in b) e('#region option[value="' + c + '"]').text(ka[c] + " (" + b[c] + " players)") }, "json") } function Xa() { e("#adsBottom").hide(); e("#overlays").hide(); W = !1; Va(); d.googletag && d.googletag.pubads && d.googletag.pubads().clear(d.aa) } function ha(a) { a && a != y && (e("#region").val() != a && e("#region").val(a), y = d.localStorage.location = a, e(".region-message").hide(), e(".region-message." + a).show(), e(".btn-needs-server").prop("disabled", !1), ya && I()) } function Sa(a) { W || (K = null, sb(), a && (x = 1), W = !0, e("#overlays").fadeIn(a ? 200 : 3E3)) } function Y(a) { e("#helloContainer").attr("data-gamemode", a); P = a; e("#gamemode").val(a) } function Va() { e("#region").val() ? d.localStorage.location = e("#region").val() : d.localStorage.location && e("#region").val(d.localStorage.location); e("#region").val() ? e("#locationKnown").append(e("#region")) : e("#locationUnknown").append(e("#region")) } function sb() { la && (la = !1, setTimeout(function() { la = !0 //UPDATE }, 6E4 * Ya)) } function Z(a) { return d.i18n[a] || d.i18n_dict.en[a] || a } function Za() { var a = ++Ba; console.log("Find " + y + P); e.ajax("https://m.agar.io/findServer", { error: function() { setTimeout(Za, 1E3) }, success: function(b) { a == Ba && (b.alert && alert(b.alert), Ca("ws://" + b.ip, b.token)) }, dataType: "json", method: "POST", cache: !1, crossDomain: !0, data: (y + P || "?") + "\n154669603" }) } function I() { ya && y && (e("#connecting").show(), Za()) } function Ca(a, b) { if (q) { q.onopen = null; q.onmessage = null; q.onclose = null; try { q.close() } catch (c) {} q = null } Da.la && (a = "ws://" + Da.la); if (null != L) { var l = L; L = function() { l(b) } } if (tb) { var d = a.split(":"); a = d[0] + "s://ip-" + d[1].replace(/\./g, "-").replace(/\//g, "") + ".tech.agar.io:" + (+d[2] + 2E3) } M = []; k = []; E = {}; v = []; Q = []; F = []; z = A = null; R = 0; $ = !1; console.log("Connecting to " + a); //UPDATE serverIP = a; q = new WebSocket(a); q.binaryType = "arraybuffer"; q.onopen = function() { var a; console.log("socket open"); a = N(5); a.setUint8(0, 254); a.setUint32(1, 5, !0); O(a); a = N(5); a.setUint8(0, 255); a.setUint32(1, 154669603, !0); O(a); a = N(1 + b.length); a.setUint8(0, 80); for (var c = 0; c < b.length; ++c) a.setUint8(c + 1, b.charCodeAt(c)); O(a); $a() }; q.onmessage = ub; q.onclose = vb; q.onerror = function() { console.log("socket error") } } function N(a) { return new DataView(new ArrayBuffer(a)) } function O(a) { q.send(a.buffer) } function vb() { $ && (ma = 500); console.log("socket close"); setTimeout(I, ma); ma *= 2 } function ub(a) { wb(new DataView(a.data)) } function wb(a) { function b() { for (var b = "";;) { var d = a.getUint16(c, !0); c += 2; if (0 == d) break; b += String.fromCharCode(d) } return b } var c = 0; 240 == a.getUint8(c) && (c += 5); switch (a.getUint8(c++)) { case 16: xb(a, c); break; case 17: aa = a.getFloat32(c, !0); c += 4; ba = a.getFloat32(c, !0); c += 4; ca = a.getFloat32(c, !0); c += 4; break; case 20: k = []; M = []; break; case 21: Ea = a.getInt16(c, !0); c += 2; Fa = a.getInt16(c, !0); c += 2; Ga || (Ga = !0, na = Ea, oa = Fa); break; case 32: M.push(a.getUint32(c, !0)); c += 4; break; case 49: if (null != A) break; var l = a.getUint32(c, !0), c = c + 4; F = []; for (var d = 0; d < l; ++d) { var p = a.getUint32(c, !0), c = c + 4; F.push({ id: p, name: b() }) } ab(); break; case 50: A = []; l = a.getUint32(c, !0); c += 4; for (d = 0; d < l; ++d) A.push(a.getFloat32(c, !0)), c += 4; ab(); break; case 64: pa = a.getFloat64(c, !0); c += 8; qa = a.getFloat64(c, !0); c += 8; ra = a.getFloat64(c, !0); c += 8; sa = a.getFloat64(c, !0); c += 8; aa = (ra + pa) / 2; ba = (sa + qa) / 2; ca = 1; 0 == k.length && (s = aa, t = ba, h = ca); break; case 81: var g = a.getUint32(c, !0), c = c + 4, e = a.getUint32(c, !0), c = c + 4, f = a.getUint32(c, !0), c = c + 4; setTimeout(function() { S({ e: g, f: e, d: f }) }, 1200) } } function xb(a, b) { bb = C = Date.now(); $ || ($ = !0, e("#connecting").hide(), cb(), L && (L(), L = null)); var c = Math.random(); Ha = !1; var d = a.getUint16(b, !0); b += 2; for (var u = 0; u < d; ++u) { var p = E[a.getUint32(b, !0)], g = E[a.getUint32(b + 4, !0)]; b += 8; p && g && (g.X(), g.s = g.x, g.t = g.y, g.r = g.size, g.J = p.x, g.K = p.y, g.q = g.size, g.Q = C) } for (u = 0;;) { d = a.getUint32(b, !0); b += 4; if (0 == d) break; ++u; var f, p = a.getInt16(b, !0); b += 4; g = a.getInt16(b, !0); b += 4; f = a.getInt16(b, !0); b += 2; for (var h = a.getUint8(b++), w = a.getUint8(b++), m = a.getUint8(b++), h = (h << 16 | w << 8 | m).toString(16); 6 > h.length;) h = "0" + h; var h = "#" + h, w = a.getUint8(b++), m = !!(w & 1), r = !!(w & 16); w & 2 && (b += 4); w & 4 && (b += 8); w & 8 && (b += 16); for (var q, n = "";;) { q = a.getUint16(b, !0); b += 2; if (0 == q) break; n += String.fromCharCode(q) } q = n; n = null; E.hasOwnProperty(d) ? (n = E[d], n.P(), n.s = n.x, n.t = n.y, n.r = n.size, n.color = h) : (n = new da(d, p, g, f, h, q), v.push(n), E[d] = n, n.ua = p, n.va = g); n.h = m; n.n = r; n.J = p; n.K = g; n.q = f; n.sa = c; n.Q = C; n.ba = w; q && n.B(q); - 1 != M.indexOf(d) && -1 == k.indexOf(n) && (document.getElementById("overlays").style.display = "none", k.push(n), n.birth = getLastUpdate(), n.birthMass = (n.size * n.size / 100), 1 == k.length && (s = n.x, t = n.y, db())) //UPDATE interNodes[d] = window.getCells()[d]; } //UPDATE Object.keys(interNodes).forEach(function(element, index) { //console.log("start: " + interNodes[element].updateTime + " current: " + D + " life: " + (D - interNodes[element].updateTime)); var isRemoved = !window.getCells().hasOwnProperty(element); //console.log("Time not updated: " + (window.getLastUpdate() - interNodes[element].getUptimeTime())); if (isRemoved && (window.getLastUpdate() - interNodes[element].getUptimeTime()) > 3000) { delete interNodes[element]; } else { for (var i = 0; i < getPlayer().length; i++) { if (isRemoved && computeDistance(getPlayer()[i].x, getPlayer()[i].y, interNodes[element].x, interNodes[element].y) < getPlayer()[i].size + 710) { delete interNodes[element]; break; } } } }); c = a.getUint32(b, !0); b += 4; for (u = 0; u < c; u++) d = a.getUint32(b, !0), b += 4, n = E[d], null != n && n.X(); //UPDATE //Ha && 0 == k.length && Sa(!1) } //UPDATE function computeDistance(x1, y1, x2, y2) { var xdis = x1 - x2; // <--- FAKE AmS OF COURSE! var ydis = y1 - y2; var distance = Math.sqrt(xdis * xdis + ydis * ydis); return distance; } /** * Some horse shit of some sort. * @return Horse Shit */ function screenDistance() { return Math.min(computeDistance(getOffsetX(), getOffsetY(), screenToGameX(getWidth()), getOffsetY()), computeDistance(getOffsetX(), getOffsetY(), getOffsetX(), screenToGameY(getHeight()))); } window.verticalDistance = function() { return computeDistance(screenToGameX(0), screenToGameY(0), screenToGameX(getWidth()), screenToGameY(getHeight())); } /** * A conversion from the screen's horizontal coordinate system * to the game's horizontal coordinate system. * @param x in the screen's coordinate system * @return x in the game's coordinate system */ window.screenToGameX = function(x) { return (x - getWidth() / 2) / getRatio() + getX(); } /** * A conversion from the screen's vertical coordinate system * to the game's vertical coordinate system. * @param y in the screen's coordinate system * @return y in the game's coordinate system */ window.screenToGameY = function(y) { return (y - getHeight() / 2) / getRatio() + getY(); } window.drawPoint = function(x_1, y_1, drawColor, text) { if (!toggleDraw) { dPoints.push([x_1, y_1, drawColor]); dText.push(text); } } window.drawArc = function(x_1, y_1, x_2, y_2, x_3, y_3, drawColor) { if (!toggleDraw) { var radius = computeDistance(x_1, y_1, x_3, y_3); dArc.push([x_1, y_1, x_2, y_2, x_3, y_3, radius, drawColor]); } } window.drawLine = function(x_1, y_1, x_2, y_2, drawColor) { if (!toggleDraw) { lines.push([x_1, y_1, x_2, y_2, drawColor]); } } window.drawCircle = function(x_1, y_1, radius, drawColor) { if (!toggleDraw) { circles.push([x_1, y_1, radius, drawColor]); } } function V() { //UPDATE if (getPlayer().length == 0 && !reviving && ~~(getCurrentScore() / 100) > 0) { console.log("Dead: " + ~~(getCurrentScore() / 100)); apos('send', 'pageview'); } if (getPlayer().length == 0) { console.log("Revive"); setNick(originalName); reviving = true; } else if (getPlayer().length > 0 && reviving) { reviving = false; console.log("Done Reviving!"); } if (T()) { var a = fa - m / 2; var b = ga - r / 2; 64 > a * a + b * b || .01 > Math.abs(eb - ia) && .01 > Math.abs(fb - ja) || (eb = ia, fb = ja, a = N(13), a.setUint8(0, 16), a.setInt32(1, ia, !0), a.setInt32(5, ja, !0), a.setUint32(9, 0, !0), O(a)) } } function cb() { if (T() && $ && null != K) { var a = N(1 + 2 * K.length); a.setUint8(0, 0); for (var b = 0; b < K.length; ++b) a.setUint16(1 + 2 * b, K.charCodeAt(b), !0); O(a) } } function T() { return null != q && q.readyState == q.OPEN } window.opCode = function(a) { console.log("Sending op code."); H(parseInt(a)); } function H(a) { if (T()) { var b = N(1); b.setUint8(0, a); O(b) } } function $a() { if (T() && null != B) { var a = N(1 + B.length); a.setUint8(0, 81); for (var b = 0; b < B.length; ++b) a.setUint8(b + 1, B.charCodeAt(b)); O(a) } } function Ta() { m = d.innerWidth; r = d.innerHeight; za.width = G.width = m; za.height = G.height = r; var a = e("#helloContainer"); a.css("transform", "none"); var b = a.height(), c = d.innerHeight; b > c / 1.1 ? a.css("transform", "translate(-50%, -50%) scale(" + c / b / 1.1 + ")") : a.css("transform", "translate(-50%, -50%)"); gb() } function hb() { var a; a = Math.max(r / 1080, m / 1920); return a *= J } function yb() { if (0 != k.length) { for (var a = 0, b = 0; b < k.length; b++) a += k[b].size; a = Math.pow(Math.min(64 / a, 1), .4) * hb(); h = (9 * h + a) / 10 } } function gb() { //UPDATE dPoints = []; circles = []; dArc = []; dText = []; lines = []; var a, b = Date.now(); ++zb; C = b; if (0 < k.length) { yb(); for (var c = a = 0, d = 0; d < k.length; d++) k[d].P(), a += k[d].x / k.length, c += k[d].y / k.length; aa = a; ba = c; ca = h; s = (s + a) / 2; t = (t + c) / 2; } else s = (29 * s + aa) / 30, t = (29 * t + ba) / 30, h = (9 * h + ca * hb()) / 10; qb(); Aa(); Ia || f.clearRect(0, 0, m, r); Ia ? (f.fillStyle = ta ? "#111111" : "#F2FBFF", f.globalAlpha = .05, f.fillRect(0, 0, m, r), f.globalAlpha = 1) : Ab(); v.sort(function(a, b) { return a.size == b.size ? a.id - b.id : a.size - b.size }); f.save(); f.translate(m / 2, r / 2); f.scale(h, h); f.translate(-s, -t); //UPDATE f.save(); f.beginPath(); f.lineWidth = 5; f.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapStartX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapEndX(), getMapStartY()); f.stroke(); f.moveTo(getMapEndX(), getMapStartY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapEndY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.restore(); for (d = 0; d < v.length; d++) v[d].w(f); for (d = 0; d < Q.length; d++) Q[d].w(f); //UPDATE if (getPlayer().length > 0) { var moveLoc = window.botList[botIndex].mainLoop(); if (!toggle) { setPoint(moveLoc[0], moveLoc[1]); } } customRender(f); if (Ga) { na = (3 * na + Ea) / 4; oa = (3 * oa + Fa) / 4; f.save(); f.strokeStyle = "#FFAAAA"; f.lineWidth = 10; f.lineCap = "round"; f.lineJoin = "round"; f.globalAlpha = .5; f.beginPath(); for (d = 0; d < k.length; d++) f.moveTo(k[d].x, k[d].y), f.lineTo(na, oa); f.stroke(); f.restore(); } f.restore(); z && z.width && f.drawImage(z, m - z.width - 10, 10); R = Math.max(R, Bb()); //UPDATE var currentDate = new Date(); var nbSeconds = 0; if (getPlayer().length > 0) { //nbSeconds = currentDate.getSeconds() + currentDate.getMinutes() * 60 + currentDate.getHours() * 3600 - lifeTimer.getSeconds() - lifeTimer.getMinutes() * 60 - lifeTimer.getHours() * 3600; nbSeconds = (currentDate.getTime() - lifeTimer.getTime()) / 1000; } bestTime = Math.max(nbSeconds, bestTime); var displayText = 'Score: ' + ~~(R / 100) + " Current Time: " + nbSeconds + " seconds."; 0 != R && (null == ua && (ua = new va(24, "#FFFFFF")), ua.C(displayText), c = ua.L(), a = c.width, f.globalAlpha = .2, f.fillStyle = "#000000", f.fillRect(10, r - 10 - 24 - 10, a + 10, 34), f.globalAlpha = 1, f.drawImage(c, 15, r - 10 - 24 - 5)); Cb(); b = Date.now() - b; b > 1E3 / 60 ? D -= .01 : b < 1E3 / 65 && (D += .01);.4 > D && (D = .4); 1 < D && (D = 1); b = C - ib; !T() || W ? (x += b / 2E3, 1 < x && (x = 1)) : (x -= b / 300, 0 > x && (x = 0)); 0 < x && (f.fillStyle = "#000000", f.globalAlpha = .5 * x, f.fillRect(0, 0, m, r), f.globalAlpha = 1); ib = C drawStats(f); } //UPDATE function customRender(d) { d.save(); for (var i = 0; i < lines.length; i++) { d.beginPath(); d.lineWidth = 5; if (lines[i][4] == 0) { d.strokeStyle = "#FF0000"; } else if (lines[i][4] == 1) { d.strokeStyle = "#00FF00"; } else if (lines[i][4] == 2) { d.strokeStyle = "#0000FF"; } else if (lines[i][4] == 3) { d.strokeStyle = "#FF8000"; } else if (lines[i][4] == 4) { d.strokeStyle = "#8A2BE2"; } else if (lines[i][4] == 5) { d.strokeStyle = "#FF69B4"; } else if (lines[i][4] == 6) { d.strokeStyle = "#008080"; } else if (lines[i][4] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.moveTo(lines[i][0], lines[i][1]); d.lineTo(lines[i][2], lines[i][3]); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < circles.length; i++) { if (circles[i][3] == 0) { d.strokeStyle = "#FF0000"; } else if (circles[i][3] == 1) { d.strokeStyle = "#00FF00"; } else if (circles[i][3] == 2) { d.strokeStyle = "#0000FF"; } else if (circles[i][3] == 3) { d.strokeStyle = "#FF8000"; } else if (circles[i][3] == 4) { d.strokeStyle = "#8A2BE2"; } else if (circles[i][3] == 5) { d.strokeStyle = "#FF69B4"; } else if (circles[i][3] == 6) { d.strokeStyle = "#008080"; } else if (circles[i][3] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 10; //d.setLineDash([5]); d.globalAlpha = 0.3; d.arc(circles[i][0], circles[i][1], circles[i][2], 0, 2 * Math.PI, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dArc.length; i++) { if (dArc[i][7] == 0) { d.strokeStyle = "#FF0000"; } else if (dArc[i][7] == 1) { d.strokeStyle = "#00FF00"; } else if (dArc[i][7] == 2) { d.strokeStyle = "#0000FF"; } else if (dArc[i][7] == 3) { d.strokeStyle = "#FF8000"; } else if (dArc[i][7] == 4) { d.strokeStyle = "#8A2BE2"; } else if (dArc[i][7] == 5) { d.strokeStyle = "#FF69B4"; } else if (dArc[i][7] == 6) { d.strokeStyle = "#008080"; } else if (dArc[i][7] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 5; var ang1 = Math.atan2(dArc[i][1] - dArc[i][5], dArc[i][0] - dArc[i][4]); var ang2 = Math.atan2(dArc[i][3] - dArc[i][5], dArc[i][2] - dArc[i][4]); d.arc(dArc[i][4], dArc[i][5], dArc[i][6], ang1, ang2, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dPoints.length; i++) { if (dText[i] == "") { var radius = 10; d.beginPath(); d.arc(dPoints[i][0], dPoints[i][1], radius, 0, 2 * Math.PI, false); if (dPoints[i][2] == 0) { d.fillStyle = "black"; } else if (dPoints[i][2] == 1) { d.fillStyle = "yellow"; } else if (dPoints[i][2] == 2) { d.fillStyle = "blue"; } else if (dPoints[i][2] == 3) { d.fillStyle = "red"; } else if (dPoints[i][2] == 4) { d.fillStyle = "#008080"; } else if (dPoints[i][2] == 5) { d.fillStyle = "#FF69B4"; } else { d.fillStyle = "#000000"; } d.fill(); d.lineWidth = 2; d.strokeStyle = '#003300'; d.stroke(); } else { var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111'), true, (getDarkBool() ? '#111111' : '#F2FBFF')); text.C(dText[i]); var textRender = text.L(); d.drawImage(textRender, dPoints[i][0] - (textRender.width / 2), dPoints[i][1] - (textRender.height / 2)); } } d.restore(); } function drawStats(d) { d.save() sessionScore = Math.max(getCurrentScore(), sessionScore); var botString = window.botList[botIndex].displayText(); var debugStrings = []; debugStrings.push("Bot: " + window.botList[botIndex].name); debugStrings.push("Launcher: AposLauncher " + aposLauncherVersion); debugStrings.push("T - Bot: " + (!toggle ? "On" : "Off")); debugStrings.push("R - Lines: " + (!toggleDraw ? "On" : "Off")); for (var i = 0; i < botString.length; i++) { debugStrings.push(botString[i]); } debugStrings.push(""); debugStrings.push("Best Score: " + ~~(sessionScore / 100)); debugStrings.push("Best Time: " + bestTime + " seconds"); debugStrings.push(""); debugStrings.push(serverIP); if (getPlayer().length > 0) { var offsetX = -getMapStartX(); var offsetY = -getMapStartY(); debugStrings.push("Location: " + Math.floor(getPlayer()[0].x + offsetX) + ", " + Math.floor(getPlayer()[0].y + offsetY)); } var offsetValue = 20; var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111')); for (var i = 0; i < debugStrings.length; i++) { text.C(debugStrings[i]); var textRender = text.L(); d.drawImage(textRender, 20, offsetValue); offsetValue += textRender.height; } if (message.length > 0) { var mRender = []; var mWidth = 0; var mHeight = 0; for (var i = 0; i < message.length; i++) { var mText = new va(28, '#FF0000', true, '#000000'); mText.C(message[i]); mRender.push(mText.L()); if (mRender[i].width > mWidth) { mWidth = mRender[i].width; } mHeight += mRender[i].height; } var mX = getWidth() / 2 - mWidth / 2; var mY = 20; d.globalAlpha = 0.4; d.fillStyle = '#000000'; d.fillRect(mX - 10, mY - 10, mWidth + 20, mHeight + 20); d.globalAlpha = 1; var mOffset = mY; for (var i = 0; i < mRender.length; i++) { d.drawImage(mRender[i], getWidth() / 2 - mRender[i].width / 2, mOffset); mOffset += mRender[i].height; } } d.restore(); } function Ab() { f.fillStyle = ta ? "#111111" : "#F2FBFF"; f.fillRect(0, 0, m, r); f.save(); f.strokeStyle = ta ? "#AAAAAA" : "#000000"; f.globalAlpha = .2 * h; for (var a = m / h, b = r / h, c = (a / 2 - s) % 50; c < a; c += 50) f.beginPath(), f.moveTo(c * h - .5, 0), f.lineTo(c * h - .5, b * h), f.stroke(); for (c = (b / 2 - t) % 50; c < b; c += 50) f.beginPath(), f.moveTo(0, c * h - .5), f.lineTo(a * h, c * h - .5), f.stroke(); f.restore() } function Cb() { if (Qa && Ja.width) { var a = m / 5; f.drawImage(Ja, 5, 5, a, a) } } function Bb() { for (var a = 0, b = 0; b < k.length; b++) a += k[b].q * k[b].q; return a } function ab() { z = null; if (null != A || 0 != F.length) if (null != A || wa) { z = document.createElement("canvas"); var a = z.getContext("2d"), b = 60, b = null == A ? b + 24 * F.length : b + 180, c = Math.min(200, .3 * m) / 200; z.width = 200 * c; z.height = b * c; a.scale(c, c); a.globalAlpha = .4; a.fillStyle = "#000000"; a.fillRect(0, 0, 200, b); a.globalAlpha = 1; a.fillStyle = "#FFFFFF"; c = null; c = Z("leaderboard"); a.font = "30px Ubuntu"; a.fillText(c, 100 - a.measureText(c).width / 2, 40); if (null == A) for (a.font = "20px Ubuntu", b = 0; b < F.length; ++b) c = F[b].name || Z("unnamed_cell"), wa || (c = Z("unnamed_cell")), -1 != M.indexOf(F[b].id) ? (k[0].name && (c = k[0].name), a.fillStyle = "#FFAAAA") : a.fillStyle = "#FFFFFF", c = b + 1 + ". " + c, a.fillText(c, 100 - a.measureText(c).width / 2, 70 + 24 * b); else for (b = c = 0; b < A.length; ++b) { var d = c + A[b] * Math.PI * 2; a.fillStyle = Db[b + 1]; a.beginPath(); a.moveTo(100, 140); a.arc(100, 140, 80, c, d, !1); a.fill(); c = d } } } function Ka(a, b, c, d, e) { this.V = a; this.x = b; this.y = c; this.i = d; this.b = e } function da(a, b, c, d, e, p) { this.id = a; this.s = this.x = b; this.t = this.y = c; this.r = this.size = d; this.color = e; this.a = []; this.W(); this.B(p) } function va(a, b, c, d) { a && (this.u = a); b && (this.S = b); this.U = !!c; d && (this.v = d) } function S(a, b) { var c = "1" == e("#helloContainer").attr("data-has-account-data"); e("#helloContainer").attr("data-has-account-data", "1"); if (null == b && d.localStorage.loginCache) { var l = JSON.parse(d.localStorage.loginCache); l.f = a.f; l.d = a.d; l.e = a.e; d.localStorage.loginCache = JSON.stringify(l) } if (c) { var u = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[0], c = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[1].split(" ")[0], l = e(".agario-profile-panel .progress-bar-star").first().text(); if (l != a.e) S({ f: c, d: c, e: l }, function() { e(".agario-profile-panel .progress-bar-star").text(a.e); e(".agario-exp-bar .progress-bar").css("width", "100%"); e(".progress-bar-star").addClass("animated tada").one("webkitAnimationEnd mozAnimationEnd MSAnimationEnd oanimationend animationend", function() { e(".progress-bar-star").removeClass("animated tada") }); setTimeout(function() { e(".agario-exp-bar .progress-bar-text").text(a.d + "/" + a.d + " XP"); S({ f: 0, d: a.d, e: a.e }, function() { S(a, b) }) }, 1E3) }); else { var p = Date.now(), g = function() { var c; c = (Date.now() - p) / 1E3; c = 0 > c ? 0 : 1 < c ? 1 : c; c = c * c * (3 - 2 * c); e(".agario-exp-bar .progress-bar-text").text(~~(u + (a.f - u) * c) + "/" + a.d + " XP"); e(".agario-exp-bar .progress-bar").css("width", (88 * (u + (a.f - u) * c) / a.d).toFixed(2) + "%"); 1 > c ? d.requestAnimationFrame(g) : b && b() }; d.requestAnimationFrame(g) } } else e(".agario-profile-panel .progress-bar-star").text(a.e), e(".agario-exp-bar .progress-bar-text").text(a.f + "/" + a.d + " XP"), e(".agario-exp-bar .progress-bar").css("width", (88 * a.f / a.d).toFixed(2) + "%"), b && b() } function jb(a) { "string" == typeof a && (a = JSON.parse(a)); Date.now() + 18E5 > a.ja ? e("#helloContainer").attr("data-logged-in", "0") : (d.localStorage.loginCache = JSON.stringify(a), B = a.fa, e(".agario-profile-name").text(a.name), $a(), S({ f: a.f, d: a.d, e: a.e }), e("#helloContainer").attr("data-logged-in", "1")) } function Eb(a) { a = a.split("\n"); jb({ name: a[0], ta: a[1], fa: a[2], ja: 1E3 * +a[3], e: +a[4], f: +a[5], d: +a[6] }); console.log("Hello Facebook?"); } function La(a) { if ("connected" == a.status) { var b = a.authResponse.accessToken; d.FB.api("/me/picture?width=180&height=180", function(a) { d.localStorage.fbPictureCache = a.data.url; e(".agario-profile-picture").attr("src", a.data.url) }); e("#helloContainer").attr("data-logged-in", "1"); null != B ? e.ajax("https://m.agar.io/checkToken", { error: function() { console.log("Facebook Fail!"); B = null; La(a) }, success: function(a) { a = a.split("\n"); S({ e: +a[0], f: +a[1], d: +a[2] }); console.log("Facebook connected!"); }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: B }) : e.ajax("https://m.agar.io/facebookLogin", { error: function() { console.log("You have a Facebook problem!"); B = null; e("#helloContainer").attr("data-logged-in", "0") }, success: Eb, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: b }) } } function Wa(a) { Y(":party"); e("#helloContainer").attr("data-party-state", "4"); a = decodeURIComponent(a).replace(/.*#/gim, ""); Ma("#" + d.encodeURIComponent(a)); e.ajax(Na + "//m.agar.io/getToken", { error: function() { e("#helloContainer").attr("data-party-state", "6") }, success: function(b) { b = b.split("\n"); e(".partyToken").val("agar.io/#" + d.encodeURIComponent(a)); e("#helloContainer").attr("data-party-state", "5"); Y(":party"); Ca("ws://" + b[0], a) }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: a }) } function Ma(a) { d.history && d.history.replaceState && d.history.replaceState({}, d.document.title, a) } if (!d.agarioNoInit) { var Na = d.location.protocol, tb = "https:" == Na, xa = d.navigator.userAgent; if (-1 != xa.indexOf("Android")) d.ga && d.ga("send", "event", "MobileRedirect", "PlayStore"), setTimeout(function() { d.location.href = "market://details?id=com.miniclip.agar.io" }, 1E3); else if (-1 != xa.indexOf("iPhone") || -1 != xa.indexOf("iPad") || -1 != xa.indexOf("iPod")) d.ga && d.ga("send", "event", "MobileRedirect", "AppStore"), setTimeout(function() { d.location.href = "https://itunes.apple.com/app/agar.io/id995999703" }, 1E3); else { var za, f, G, m, r, X = null, //UPDATE toggle = false, toggleDraw = false, tempPoint = [0, 0, 1], dPoints = [], circles = [], dArc = [], dText = [], lines = [], names = ["NotReallyABot"], originalName = names[Math.floor(Math.random() * names.length)], sessionScore = 0, serverIP = "", interNodes = [], lifeTimer = new Date(), bestTime = 0, botIndex = 0, reviving = false, message = [], q = null, s = 0, t = 0, M = [], k = [], E = {}, v = [], Q = [], F = [], fa = 0, ga = 0, //UPDATE ia = -1, ja = -1, zb = 0, C = 0, ib = 0, K = null, pa = 0, qa = 0, ra = 1E4, sa = 1E4, h = 1, y = null, kb = !0, wa = !0, Oa = !1, Ha = !1, R = 0, ta = !1, lb = !1, aa = s = ~~((pa + ra) / 2), ba = t = ~~((qa + sa) / 2), ca = 1, P = "", A = null, ya = !1, Ga = !1, Ea = 0, Fa = 0, na = 0, oa = 0, mb = 0, Db = ["#333333", "#FF3333", "#33FF33", "#3333FF"], Ia = !1, $ = !1, bb = 0, B = null, J = 1, x = 1, W = !0, Ba = 0, Da = {}; (function() { var a = d.location.search; "?" == a.charAt(0) && (a = a.slice(1)); for (var a = a.split("&"), b = 0; b < a.length; b++) { var c = a[b].split("="); Da[c[0]] = c[1] } })(); var Qa = "ontouchstart" in d && /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(d.navigator.userAgent), Ja = new Image; Ja.src = "img/split.png"; var nb = document.createElement("canvas"); if ("undefined" == typeof console || "undefined" == typeof DataView || "undefined" == typeof WebSocket || null == nb || null == nb.getContext || null == d.localStorage) alert("You browser does not support this game, we recommend you to use Firefox to play this"); else { var ka = null; d.setNick = function(a) { //UPDATE originalName = a; if (getPlayer().length == 0) { lifeTimer = new Date(); } Xa(); K = a; cb(); R = 0 }; d.setRegion = ha; d.setSkins = function(a) { kb = a }; d.setNames = function(a) { wa = a }; d.setDarkTheme = function(a) { ta = a }; d.setColors = function(a) { Oa = a }; d.setShowMass = function(a) { lb = a }; d.spectate = function() { K = null; H(1); Xa() }; d.setGameMode = function(a) { a != P && (":party" == P && e("#helloContainer").attr("data-party-state", "0"), Y(a), ":party" != a && I()) }; d.setAcid = function(a) { Ia = a }; null != d.localStorage && (null == d.localStorage.AB9 && (d.localStorage.AB9 = 0 + ~~(100 * Math.random())), mb = +d.localStorage.AB9, d.ABGroup = mb); e.get(Na + "//gc.agar.io", function(a) { var b = a.split(" "); a = b[0]; b = b[1] || ""; - 1 == ["UA"].indexOf(a) && ob.push("ussr"); ea.hasOwnProperty(a) && ("string" == typeof ea[a] ? y || ha(ea[a]) : ea[a].hasOwnProperty(b) && (y || ha(ea[a][b]))) }, "text"); d.ga && d.ga("send", "event", "User-Agent", d.navigator.userAgent, { nonInteraction: 1 }); var la = !1, Ya = 0; setTimeout(function() { la = !0 }, Math.max(6E4 * Ya, 1E4)); var ea = { AF: "JP-Tokyo", AX: "EU-London", AL: "EU-London", DZ: "EU-London", AS: "SG-Singapore", AD: "EU-London", AO: "EU-London", AI: "US-Atlanta", AG: "US-Atlanta", AR: "BR-Brazil", AM: "JP-Tokyo", AW: "US-Atlanta", AU: "SG-Singapore", AT: "EU-London", AZ: "JP-Tokyo", BS: "US-Atlanta", BH: "JP-Tokyo", BD: "JP-Tokyo", BB: "US-Atlanta", BY: "EU-London", BE: "EU-London", BZ: "US-Atlanta", BJ: "EU-London", BM: "US-Atlanta", BT: "JP-Tokyo", BO: "BR-Brazil", BQ: "US-Atlanta", BA: "EU-London", BW: "EU-London", BR: "BR-Brazil", IO: "JP-Tokyo", VG: "US-Atlanta", BN: "JP-Tokyo", BG: "EU-London", BF: "EU-London", BI: "EU-London", KH: "JP-Tokyo", CM: "EU-London", CA: "US-Atlanta", CV: "EU-London", KY: "US-Atlanta", CF: "EU-London", TD: "EU-London", CL: "BR-Brazil", CN: "CN-China", CX: "JP-Tokyo", CC: "JP-Tokyo", CO: "BR-Brazil", KM: "EU-London", CD: "EU-London", CG: "EU-London", CK: "SG-Singapore", CR: "US-Atlanta", CI: "EU-London", HR: "EU-London", CU: "US-Atlanta", CW: "US-Atlanta", CY: "JP-Tokyo", CZ: "EU-London", DK: "EU-London", DJ: "EU-London", DM: "US-Atlanta", DO: "US-Atlanta", EC: "BR-Brazil", EG: "EU-London", SV: "US-Atlanta", GQ: "EU-London", ER: "EU-London", EE: "EU-London", ET: "EU-London", FO: "EU-London", FK: "BR-Brazil", FJ: "SG-Singapore", FI: "EU-London", FR: "EU-London", GF: "BR-Brazil", PF: "SG-Singapore", GA: "EU-London", GM: "EU-London", GE: "JP-Tokyo", DE: "EU-London", GH: "EU-London", GI: "EU-London", GR: "EU-London", GL: "US-Atlanta", GD: "US-Atlanta", GP: "US-Atlanta", GU: "SG-Singapore", GT: "US-Atlanta", GG: "EU-London", GN: "EU-London", GW: "EU-London", GY: "BR-Brazil", HT: "US-Atlanta", VA: "EU-London", HN: "US-Atlanta", HK: "JP-Tokyo", HU: "EU-London", IS: "EU-London", IN: "JP-Tokyo", ID: "JP-Tokyo", IR: "JP-Tokyo", IQ: "JP-Tokyo", IE: "EU-London", IM: "EU-London", IL: "JP-Tokyo", IT: "EU-London", JM: "US-Atlanta", JP: "JP-Tokyo", JE: "EU-London", JO: "JP-Tokyo", KZ: "JP-Tokyo", KE: "EU-London", KI: "SG-Singapore", KP: "JP-Tokyo", KR: "JP-Tokyo", KW: "JP-Tokyo", KG: "JP-Tokyo", LA: "JP-Tokyo", LV: "EU-London", LB: "JP-Tokyo", LS: "EU-London", LR: "EU-London", LY: "EU-London", LI: "EU-London", LT: "EU-London", LU: "EU-London", MO: "JP-Tokyo", MK: "EU-London", MG: "EU-London", MW: "EU-London", MY: "JP-Tokyo", MV: "JP-Tokyo", ML: "EU-London", MT: "EU-London", MH: "SG-Singapore", MQ: "US-Atlanta", MR: "EU-London", MU: "EU-London", YT: "EU-London", MX: "US-Atlanta", FM: "SG-Singapore", MD: "EU-London", MC: "EU-London", MN: "JP-Tokyo", ME: "EU-London", MS: "US-Atlanta", MA: "EU-London", MZ: "EU-London", MM: "JP-Tokyo", NA: "EU-London", NR: "SG-Singapore", NP: "JP-Tokyo", NL: "EU-London", NC: "SG-Singapore", NZ: "SG-Singapore", NI: "US-Atlanta", NE: "EU-London", NG: "EU-London", NU: "SG-Singapore", NF: "SG-Singapore", MP: "SG-Singapore", NO: "EU-London", OM: "JP-Tokyo", PK: "JP-Tokyo", PW: "SG-Singapore", PS: "JP-Tokyo", PA: "US-Atlanta", PG: "SG-Singapore", PY: "BR-Brazil", PE: "BR-Brazil", PH: "JP-Tokyo", PN: "SG-Singapore", PL: "EU-London", PT: "EU-London", PR: "US-Atlanta", QA: "JP-Tokyo", RE: "EU-London", RO: "EU-London", RU: "RU-Russia", RW: "EU-London", BL: "US-Atlanta", SH: "EU-London", KN: "US-Atlanta", LC: "US-Atlanta", MF: "US-Atlanta", PM: "US-Atlanta", VC: "US-Atlanta", WS: "SG-Singapore", SM: "EU-London", ST: "EU-London", SA: "EU-London", SN: "EU-London", RS: "EU-London", SC: "EU-London", SL: "EU-London", SG: "JP-Tokyo", SX: "US-Atlanta", SK: "EU-London", SI: "EU-London", SB: "SG-Singapore", SO: "EU-London", ZA: "EU-London", SS: "EU-London", ES: "EU-London", LK: "JP-Tokyo", SD: "EU-London", SR: "BR-Brazil", SJ: "EU-London", SZ: "EU-London", SE: "EU-London", CH: "EU-London", SY: "EU-London", TW: "JP-Tokyo", TJ: "JP-Tokyo", TZ: "EU-London", TH: "JP-Tokyo", TL: "JP-Tokyo", TG: "EU-London", TK: "SG-Singapore", TO: "SG-Singapore", TT: "US-Atlanta", TN: "EU-London", TR: "TK-Turkey", TM: "JP-Tokyo", TC: "US-Atlanta", TV: "SG-Singapore", UG: "EU-London", UA: "EU-London", AE: "EU-London", GB: "EU-London", US: "US-Atlanta", UM: "SG-Singapore", VI: "US-Atlanta", UY: "BR-Brazil", UZ: "JP-Tokyo", VU: "SG-Singapore", VE: "BR-Brazil", VN: "JP-Tokyo", WF: "SG-Singapore", EH: "EU-London", YE: "JP-Tokyo", ZM: "EU-London", ZW: "EU-London" }, L = null; d.connect = Ca; //UPDATE /** * Tells you if the game is in Dark mode. * @return Boolean for dark mode. */ window.getDarkBool = function() { return ta; } /** * Tells you if the mass is shown. * @return Boolean for player's mass. */ window.getMassBool = function() { return lb; } /** * This is a copy of everything that is shown on screen. * Normally stuff will time out when off the screen, this * memorizes everything that leaves the screen for a little * while longer. * @return The memory object. */ window.getMemoryCells = function() { return interNodes; } /** * [getCellsArray description] * @return {[type]} [description] */ window.getCellsArray = function() { return v; } /** * [getCellsArray description] * @return {[type]} [description] */ window.getCells = function() { return E; } /** * Returns an array with all the player's cells. * @return Player's cells */ window.getPlayer = function() { return k; } /** * The canvas' width. * @return Integer Width */ window.getWidth = function() { return m; } /** * The canvas' height * @return Integer Height */ window.getHeight = function() { return r; } /** * Scaling ratio of the canvas. The bigger this ration, * the further that you see. * @return Screen scaling ratio. */ window.getRatio = function() { return h; } /** * [getOffsetX description] * @return {[type]} [description] */ window.getOffsetX = function() { return aa; } window.getOffsetY = function() { return ba; } window.getX = function() { return s; } window.getY = function() { return t; } window.getPointX = function() { return ia; } window.getPointY = function() { return ja; } /** * The X location of the mouse. * @return Integer X */ window.getMouseX = function() { return fa; } /** * The Y location of the mouse. * @return Integer Y */ window.getMouseY = function() { return ga; } window.getMapStartX = function() { return pa; } window.getMapStartY = function() { return qa; } window.getMapEndX = function() { return ra; } window.getMapEndY = function() { return sa; } window.getScreenDistance = function() { var temp = screenDistance(); return temp; } /** * A timestamp since the last time the server sent any data. * @return Last update timestamp */ window.getLastUpdate = function() { return C; } window.getCurrentScore = function() { return R; } /** * The game's current mode. (":ffa", ":experimental", ":teams". ":party") * @return {[type]} [description] */ window.getMode = function() { return P; } window.getServer = function() { return serverIP; } window.setPoint = function(x, y) { ia = x; ja = y; } window.setScore = function(a) { sessionScore = a * 100; } window.setBestTime = function(a) { bestTime = a; } window.best = function(a, b) { setScore(a); setBestTime(b); } window.setBotIndex = function(a) { console.log("Changing bot"); botIndex = a; } window.setMessage = function(a) { message = a; } window.updateBotList = function() { window.botList = window.botList || []; window.jQuery('#locationUnknown').text(""); window.jQuery('#locationUnknown').append(window.jQuery('