由于您的变换似乎没有倾斜或旋转属性,因此最简单的可能是不转换上下文,而是缩放和转换所有坐标。
目前,你将lineWidth设置为1 / zoom,考虑到编码器对数学精度的好处,你将很难用最终画出一个完美的1px笔画,只有几个缩放值,如果你想限制你的缩放到这些值,你会得到不稳定的变焦。
相反,始终将lineWidth保持在1px,缩放并平移所有坐标,然后将它们舍入到最近的像素边界。
context.setTransform(1,0,0,1,0,0); context.lineWidth = 1; context.beginPath(); for (let i = from; i < to; ++i) { let v1 = instructions.f32[i * 4 + 1]; let v2 = instructions.f32[i * 4 + 2]; // scale and translate v1 = (v1 + transform.x) * transform.k; v2 = (v2 + transform.y) * transfrom.k; // round const r1 = Math.round(v1); const r2 = Math.round(v2); // to nearest px boundary v1 = r1 + (0.5 * Math.sign(r1 - v1) || 0.5); v2 = r2 + (0.5 * Math.sign(r2 - v2) || 0.5); // lineTo... }
const pts = [60, 60, 60, 110, 100,110, 100, 90, 220, 90]; const zoom = d3.behavior.zoom() .scaleExtent([1, 10]) .on("zoom", zoomed); const transform = {k: 1, x: 0, y: 0}; const context = canvas.getContext('2d'); d3.select('canvas') .call(zoom); draw(); function draw() { context.setTransform(1,0,0,1,0,0); context.clearRect(0,0,canvas.width, canvas.height); context.lineWidth = 1; context.beginPath(); for (let i = 0; i < pts.length; i+=2) { let v1 = pts[i]; let v2 = pts[i + 1]; // scale and translate v1 = (v1 + transform.x) * transform.k; v2 = (v2 + transform.y) * transform.k; // round const r1 = Math.round(v1); const r2 = Math.round(v2); // to nearest px boundary v1 = r1 + (0.5 * Math.sign(r1 - v1) || 0.5); v2 = r2 + (0.5 * Math.sign(r2 - v2) || 0.5); context.lineTo(v1, v2); } context.stroke(); } function zoomed() { const evt = d3.event; transform.k = evt.scale; transform.x = evt.translate[0]; transform.y = evt.translate[1]; draw(); }
canvas {border: 1px solid}
zoom with mousewheel and pan by dragging<br> <canvas id="canvas"></canvas> <script src="//d3js.org/d3.v3.min.js"></script>
但是你可能更喜欢不那么精确但也不那么锯齿和更简单的地板:
v1 = (v1 + transform.x) * transform.k; v2 = (v2 + transform.y) * transform.k; // floor v1 = Math.floor(v1) + 0.5; v2 = Math.floor(v2) + 0.5; // lineTo
const pts = [60, 60, 60, 110, 100,110, 100, 90, 220, 90]; const zoom = d3.behavior.zoom() .scaleExtent([1, 10]) .on("zoom", zoomed); const transform = {k: 1, x: 0, y: 0}; const context = canvas.getContext('2d'); d3.select('canvas') .call(zoom); draw(); function draw() { context.setTransform(1,0,0,1,0,0); context.clearRect(0,0,canvas.width, canvas.height); context.lineWidth = 1; context.beginPath(); for (let i = 0; i < pts.length; i+=2) { let v1 = pts[i]; let v2 = pts[i + 1]; // scale and translate v1 = (v1 + transform.x) * transform.k; v2 = (v2 + transform.y) * transform.k; // floor v1 = Math.floor(v1) + 0.5; v2 = Math.floor(v2) + 0.5; context.lineTo(v1, v2); } context.stroke(); } function zoomed() { const evt = d3.event; transform.k = evt.scale; transform.x = evt.translate[0]; transform.y = evt.translate[1]; draw(); }