OpenLayers - Cesium integration
OLCS is an opensource JS library for making OpenLayers and CesiumJS works together, in the same application.
It addresses several use-cases:
See live examples.
The npm package is called olcs.
Note that CesiumJS is accessed through the global window.Cesium
object.
Switch smoothly between 2D and 3D and synchronize:
The library is configurable and extensible and allows:
For synchronization of maps in projections other than EPSG:4326 and EPSG:3857 you need 2 datasets, see the customProj example.
// Create an OpenLayers map or start from an existing one.
import Map from 'ol/Map.js';
const ol2dMap = new Map({
...
});
ol2dMap.addLayer(....)
// Pass the map to the OL-Cesium constructor
// OL-Cesium will create and synchronize a 3D CesiumJs globe from your layers and data.
import OLCesium from 'olcs';
const ol3d = new OLCesium({map: ol2dMap});
ol3d.setEnabled(true); // switch to 3D - show the globe
ol3d.setEnabled(false); // switch to 2D - show the map
Build with your prefered bundler.
You can use any version of CesiumJS: latest upstream, a fork…
Simply provide it as window.Cesium
global:
<script src="https://cesium.com/downloads/cesiumjs/releases/1.113/Build/Cesium/Cesium.js"></script>
// Start from a CesiumJS globe
const viewer = getYourCesiumJSViewer();
// Add OpenLayers imagery provider
import {OLImageryProvider} from 'olcs';
viewer.scene.imageryLayers.addImageryProvider(new OLImageryProvider(...));
// Add Mapbox MVT imagery provider (client side rendering)
import {MVTImageryProvider} from 'olcs';
viewer.scene.imageryLayers.addImageryProvider(new MVTImageryProvider(...));
This is a bit limited at the moment but idea would be to implement:
Specific low level functionnalities can be cherry-picked from the library.
For example:
// GoogleMap rotating effect
import {rotateAroundBottomCenter} from 'olcs';
rotateAroundBottomCenter(viewer.scene, someAngle);
// convert OpenLayers Vector Layer to CesiumJS primitives
import {FeatureConverter} from 'olcs';
const converter = new FeatureConverter(viewer.scene);
const featurePrimitiveMap: Record<number, PrimitiveCollection> = {};
const counterpart: VectorLayerCounterpart = this.converter.olVectorLayerToCesium(olLayer, view, featurePrimitiveMap);
const csPrimitives = counterpart.getRootPrimitive();
viewer.scene.primitives.add(csPrimitives);
// Even more powerful, use a synchronizer
import {VectorSynchronizer} from 'olcs';
const synchronizer = new VectorSynchronizer(ol2dMtheap, viewer.scene);
If you think some low level features should be spotlited here, open an issue and let’s discuss it.
Use properties to control specific aspects of OL-Cesium integration, see the PROPERTIES.MD.
Also, check the api doc.
There are a few limitations due to decisions on
OpenLayers unmanaged layers are not discoverable and as a consequence not
supported. Plain layers should be used instead of the synchronization managed
manually. See https://github.com/openlayers/ol-cesium/issues/350.
OpenLayers interactions are not supported in 3d. See https://github.com/openlayers/ol-cesium/issues/655.
See CONTRIBUTING.md.