indigo is a cross-platform non-euclidian 3D maze game
indigo is a cross-platform non-euclidian 3D maze game.
This project was created as a graphic demo to test a non-euclidian environment using SDL2 on Linux, Mac, and Windows.
The latest binary releases can be found here or you can build the project yourself.
indigo requires cmake for compilation and depends on one third-party open source library:
If you haven’t already, install the build-essentials and cmake, e.g.
sudo apt-get install build-essential cmake
Install all required libraries using your preferred package manager, e.g.
sudo apt-get install libsdl2-dev
Next create your build directory inside the indigo folder and run cmake ..
, e.g.
mkdir build && cd build && cmake ..
Finally run make
to compile the project.
If you haven’t already, install Xcode and cmake.
Download the latest SDL2 Development Library and copy the SDL2.framework
framework into /Library/Frameworks
.
Next create your build directory inside the indigo folder and run cmake ..
. This creates a UNIX Makefile; to create a Xcode project file instead, use cmake -G "Xcode" ..
, e.g.
mkdir build && cd build && cmake -G "Xcode" ..
Finally run make
or open up the Xcode project, select the indigo target, and hit run.
If you haven’t already, install Visual Studio and cmake.
Download the latest SDL2 library, place it in your preferred location, and set its path as a environment variable (SDL2).
Next create your build directory inside the indigo folder and run cmake ..
. To specify the Visual Studio version and build architecture use cmake -G "Visual Studio
followed by version, year, and architecture, e.g. 12 2013 Win64" ..
.
Finally open up the indigo solution and hit build.
Copyright © 2018 by ultitech
This project is licensed under the zlib License - see the LICENSE.txt file for details.