An alternative AirConsole API integration for Unity®.
Note: The Volplane Project has been archived and will not undergo further development!
Volplane is a feature-rich framework for the Unity® game engine that provides a better and faster workflow for
creating AirConsole games.
The Volplane project is an alternative AirConsole implementation for the Unity® game engine.
It consists of a sophisticated C# library for Unity 3D and a powerful controller editor providing
a user-friendly environment that simplifies the whole development process. It was created from the ground up from a designer’s
perspective and offers all the tools for a fast and productive game creation workflow. Experience the probably most versatile
and easiest way to build a game for AirConsole.
Please visit Volplanes website for detailed information about the project and a full documentation.
The easiest way to get started is by reading the install instructions and
this starting guide here.
Scripts should inherit from VolplaneBehaviour
instead of MonoBehaviour
(you can still access all Unity related functionality).
using UnityEngine;
using Volplane;
public class Demo : VolplaneBehaviour
{
// Basic usage...
void OnReady()
{
// Set standard view for all players
SetStandardView("mainView");
}
void Update()
{
// If game master presses button "myButton"
if(VInput.GetButtonDown(GetMaster(), "myButton"))
{
Debug.Log("Pressed button!");
}
}
}
The project is licensed under the GNU GPL v3. Copyright by Julian Schönbächler, 2018.
If you find bugs or have ideas for new features, take a look at the issue tracker
and open a new ticket.
The Volplane project is a third-party plugin developed by Julian Schönbächler and not maintained by AirConsole. The AirConsole
team can not provide any kind of support regarding technical problems or issues.