arcade game
Note that development of the game continues at gerald1248/hollows-ng.
Hollows
is an arcade game in the style of the 80s. Your task is to rescue settlers from a sequence of caves known as the Hollows. If you have an Android device or compatible Chromebook, you can download it from the Play Store.
Here’s a playthrough of the first level.
Gameplay is optimized for public transport and open spaces:
In terms of UI, Hollows
breaks with arcade conventions in that it
It recreates the keyboard controls of the 1986 Firebird classic Thrust using touch interactions.
The original offers five keyboard commands:
A
: rotate anti-clockwiseS
: rotate clockwiseShift
: thrustReturn
: fireSpace
: shieldHollows
replaces these interactions with the following:
The ‘shield’ interaction of the original is missing. It has been replaced with a proximity trigger (for ‘pick up’), but the ‘protect’ aspect has been dropped.
While it is possible to play Hollows
without multitouch, it is much easier to use one finger for rotation and another to apply thrust. For increased thrust, place two or more fingers on the screen.
Sadly there is no Rob Hubbard title music.
Hollows
levels are ASCII art in a simple 50×50 grid. If you’ve created a new level, please consider sharing it by submitting a pull request. Take a look at the existing levels.
ImpulseEngine 2D library github.com/RandyGaul/ImpulseEngine) by @randypgaul.
Java port github.com/ClickerMonkey/ImpulseEngine by Philip Diffenderfer.
PressStart2P font fontlibrary.org/en/font/press-start-2p by Cody “CodeMan38” Boisclair.
Loops created in Smasher: smasher.sourceforge.net.
Original sample “Synth loop” by LS: www.freesound.org.