项目作者: msiebuhr

项目描述 :
Unity Cache Server re-implementation
高级语言: Go
项目地址: git://github.com/msiebuhr/ucs.git
创建时间: 2018-10-20T19:44:50Z
项目社区:https://github.com/msiebuhr/ucs

开源协议:MIT License

下载


Unity Cache Server

.. in Go

ARCHIVED

This was a mostly do-some-work-related-Go. As I no longer work with Unity, I
don’t really have a need for this, nor can I test it in any meaningful
capacity.

If you like the project, feel free to fork the project - or petition Unity to
take it over.

Installation from source

  1. go get -u github.com/msiebuhr/ucs/cmd/ucs
  2. ucs

This will listen for cache-requests on TCP port 8126 and start a small
web-server on http://localhost:9126 with setup-instructinos and Promehteus
metrics.

Full usage options are shown with ucs -h. Note that options can be passed as
environment variables, making the following examples equivalent:

  1. ucs -quota 10GB
  2. ucs --quota 10GB
  3. QUOTA=10GB ucs

As it is generally recommended to use a cache per major Unity Release and
project
,
the server supports namespaces. This is done by using multiple -port
arguments or comma-separated list.

  1. ucs -port=8126 -port=name:8127
  2. ucs -port=8126,name:8127
  3. PORT=8126,name:8127 ucs

Each name/port will have a seperate cache, but garbage-collected as one (so old
projects’ data will all but vanish and new ones will get lots of space).

For convenience, ports can be named as in name:8127. Is is used for the
file-system path, display on the help-page and in metrics. If the name is left
out, the port-number also becomes the name.

Load testing

There’s also a quick-and-dirty loadtest utility, ucs-bender:

  1. go get -u github.com/msiebuhr/ucs/cmd/ucs-bender
  2. ucs-bender # Will run against localhost

Miscellaneous