Implementations of Custom Weapons 3 properties as custom attributes.
Attributes (in Custom Attributes framework format) reimplementing features that were integral to
previous iterations of Custom Weapons.
While these are originally written with Custom Weapons X in mind, there is nothing
preventing their use with other plugins.
In addition to Custom Attributes, you’ll need:
viewmodel_override.smx
provides three different attributes: clientmodel override
,viewmodel override
, and worldmodel override
.
clientmodel override
takes priority andsv_pure
to allow custom files. (Either set it to 0 or -1, or set itcfg/pure_server_whitelist.txt
to specify the paths to your custom assets.models/weapons/.../c_myweapon.mdl
).It also implements arm model override
, which allows for visual replacements of the arm models.
Animations are inherited from the original arms. This is quite cursed.
For known working models, use the ones in this Workshop Weapons Pack. You will
need to do some additional work to use models intended as client-side replacements (e.g. those
from GameBanana). I can’t help you there; that’s outside the scope of this plugin.
Please do (but do file an issue first). The only reason this repository is available is because
CWX would be otherwise dead in the water if a viewmodel plugin didn’t exist.
Released under GPLv3.