Splits sprites of a sprite sheet and saves to separate files.
Sprite Sheet Manipulator detects the boundaries of individual sprites in a Sprite Sheet and then saves them to separate files in the output folder.
Lighting Fast loading and saving times, even for huge files.
Sprite Sheet Manipulator was made in C++ and depends on the SFML library http://www.sfml-dev.org/ and TGUI https://tgui.eu/