The Bot Warfare mod for CoD4x
Bot Warfare is a GSC mod for the CoD4x project.
It aims to add playable AI to the multiplayer games of CoD4.
You can find the ModDB release post here.
The bots_main_firstIsHost
DVAR is enabled by default!
This is so inexperienced users of the mod can access with menu without any configuration.
Make sure to disable this DVAR by adding set bots_main_firstIsHost 0
in your server config!
A Waypoint Editor for creating and modifying bot’s waypoints of traversing the map. Have a look at Using the Waypoint editor.
A clean and nice menu, you can edit every bot DVAR within in-game.
Everything can be customized, ideal for both personal use and dedicated servers. Have a look at Documentation to see whats possible!
This mod does not edit ANY stock .gsc files, meaning EVERY other mod is compatible with this mod. Mod doesn’t add anything unnecessary, what you see is what you get.
Adds AI clients to multiplayer games to simulate playing real players. (essentially Combat Training for CoD4)
You can easily setup a local LAN dedicated server for you to join and play on. Have a look at Setting up a CoD4x server.
Add to root of CoD4x server
from the Bot Warfare release archive you downloaded to the root of your CoD4x server folder..CoD4x server folder\mods\mp_bots\z_svr_bots.iwd
.fs_game
DVAR to mods/mp_bots
as a commandline argument (+set fs_game "mods/mp_bots"
).connect 127.0.0.1
in the console most likely) and play!You can open the menu by pressing the primary grenade and secondary grenade buttons together.
You can navigate the options by the pressing the ADS and fire keys, and you can select options by pressing your melee key.
Pressing the menu button again closes menus.
Dvar | Description | Default Value |
---|---|---|
bots_main | Enable this mod. | 1 |
bots_main_firstIsHost | The first player to connect will be given host. | 1 |
bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | |
bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
bots_main_menu | Enable the in-game menu for hosts. | 1 |
bots_main_debug | Enable the in-game waypoint editor at start of the game, or enable bot event prints.
|
0 |
bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to 0 . |
0 |
bots_manage_fill | Amount of players/bots (look at bots_manage_fill_mode ) to maintain in the match. |
0 |
bots_manage_fill_mode | bots_manage_fill players/bots counting method.
|
0 |
bots_manage_fill_watchplayers | Bots will not be added until one player is in the game | 0 |
bots_manage_fill_kick | If the amount of players/bots in the match exceeds bots_manage_fill , kick bots until no longer exceeds. |
0 |
bots_manage_fill_spec | If when counting players for bots_manage_fill should include spectators. |
1 |
bots_team | One of autoassign , allies , axis , spectator , or custom . What team the bots should be on. |
autoassign |
bots_team_amount | When bots_team is set to custom . The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. |
0 |
bots_team_force | If the server should force bots’ teams according to the bots_team value. When bots_team is autoassign , unbalanced teams will be balanced. This dvar is ignored when bots_team is custom . |
0 |
bots_team_mode | When bots_team_force is 1 and bots_team is autoassign , players/bots counting method.
|
0 |
bots_skill | Bots’ difficulty.
|
0 |
bots_skill_axis_hard | When bots_skill is set to 8 , the amount of hard difficulty bots to set on the axis team. |
0 |
bots_skill_axis_med | When bots_skill is set to 8 , the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. |
0 |
bots_skill_allies_hard | When bots_skill is set to 8 , the amount of hard difficulty bots to set on the allies team. |
0 |
bots_skill_allies_med | When bots_skill is set to 8 , the amount of medium difficulty bots to set on the allies team. The remaining bots on the team will be set to easy difficulty. |
0 |
bots_skill_min | The minimum difficulty level for the bots. | 1 |
bots_skill_max | The maximum difficulty level for the bots. | 7 |
bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | 0 |
bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | 1 |
bots_loadout_rank | What rank to set the bots.
|
-1 |
bots_play_move | If the bots can move. | 1 |
bots_play_knife | If the bots can knife. | 1 |
bots_play_fire | If the bots can fire. | 1 |
bots_play_nade | If the bots can grenade. | 1 |
bots_play_obj | If the bots can play the objective. | 1 |
bots_play_camp | If the bots can camp. | 1 |
bots_play_jumpdrop | If the bots can jump/drop shot. | 1 |
bots_play_target_other | If the bots can target other entities other than players. | 1 |
bots_play_killstreak | If the bots can call in killstreaks. | 1 |
bots_play_ads | If the bots can aim down sights. | 1 |
bots_play_aim | If the bots can aim. | 1 |
v2.3.0 (not released yet)
v2.2.0
v2.1.0
v2.0.1
v2.0.0
Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due!
-INeedGames/INeedBot(s) @ ineedbots@outlook.com