项目作者: GamePhysics101
项目描述 :
All about friction, bounciness and physics materials in Unity.
高级语言:
项目地址: git://github.com/GamePhysics101/04-Making-Contact.git
Introduction To Section 4
Your Section 4 Assets
Your Section Notes
An Overview Of Friction
- Why friction is so important.
- About physics materials and friction.
- How static and dynamic friction relate.
- Using the Friction Direction 2 setting.
- Limitations of Unity’s friction, and to improve it.
Static Friction & Critical Angle
- Welcome “Mu-s”, the coefficient of static friction.
- What the static friction coefficient means.
- How this coefficient relates to slope angle.
- Two triangle trigonometry take-home tricks.
- Testing critical angle in Unity Editor.
Make A Friction Test Rig
- Discover slipping angle.
- Try three different static friction coefficients.
- About rolling, and “impulsing” the block.
- Generally horsing around with blocks and slopes.
Friction Combine In Unity
- Why we care about friction combine.
- The limitations of Unity’s model.
- How friction combine precedence works.
About Dynamic Friction
- What is dynamic friction.
- How it relates to terminal velocity on a slope.
- A look at some Stribeck curves.
How Friction Direction 2 Works
- What the Friction Direction 2 setting does.
- How it might be useful.
- A note on using unit vectors.
- Friction Direction 2 doesn’t work in Unity 5!
Wrap-up & Next Steps
Congratulations and how to continue your learning.