A very simple one-screen Godot demo project
This is a small code-and-learn-everything-in-one-day game written with Godot. Basically I wanted to experiment with
a low-complexity game engine and was quite surprised how fast my progress was given the fact that I did not know anything about Godot, game engines, GDscript, … approximately 24 hours before. I would definitely use this engine again for playing around with some of my game ideas. Features include:
The game allows two players to play catch. After 5 seconds, sides are switched, i.e. only one is able to catch the other in the given timeframe.