A clone of classic 2D game "Breakout" made using OpenGL and C++.
A clone of classic 2D game Breakout made using OpenGL and C++.
Breakout begins with eight rows of two types of bricks/tiles; non-solid (destroyable) and solid (not destroyable).
Using a single ball, the player must knock down as many non-solid bricks as possible by using the walls and/or the paddle.
If the player’s paddle misses the ball’s rebound, they will lose a turn.
The player has three turns to try to clear two screens of bricks.