项目作者: tangentstorm

项目描述 :
A rust crate for boolean expressions (expression trees, decision diagrams, etc.)
高级语言: Rust
项目地址: git://github.com/tangentstorm/bex.git
创建时间: 2018-11-30T14:28:08Z
项目社区:https://github.com/tangentstorm/bex

开源协议:MIT License

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bex : binary expression toolkit

Bex is a rust crate for working with binary (Boolean) expressions.

This crate lets you build a complicated abstract syntax tree (AST) by working with individual Bit structs, or vectors that act like integers.

You can also “solve” these AST structures by converting them into various canonical representations:

  • reduced, ordered, binary decision diagrams (ROBDDs)
    — a normal form consisting of if-then-else triples that
    essentially act like compressed truth tables
  • algebraic nomal form
    — an “xor of ands” polynomial form
  • (more coming in the future)

Video introduction

J and Bex vs Primorial 15
is about converting “simple” factoring problems into
boolean expressions and solving them with bex.

It covers the large factoring problems in examples/solve/bdd-solve.rs
and the smaller tests in src/solve.rs

Changes in main branch (upcoming version)

  • TBD

What’s new in 0.3.0

  • Greatly expanded and fleshed out the python integration, including support for @tulip-control/dd
  • Added a variety of new functions to BddBase:
    • reorder for arbitrary reorderings
    • reorder_by_force for the FORCE algorith, a fast (but not always as effective) alternative to variable sifting
    • to_json and from_json to serialize and restore a set of nids
  • Added a simple HTTP API for integrating with other languages.
  • Added new Fun trait and NidFun struct, refining the idea of storing truth tables of up to 5 inputs in a NID.
  • Added ASTBase::{apply,eval}
  • naf.rs (a variation of ANF)
  • VhlSwarm (extracted a generic VHL swarm framework from BddSwarm, to re-use on other VHL-based mods)
  • Began standardizing the formatting/parsing of NIDs (FromStr and fmt::Display should now round-trip)
  • Many other small fixes and cleanups.

For full changelog, see CHANGELOG.md.