2D (and 3D) Engine
Badger-Engine wants to be a 2D & 3D Game Engine written in Java. Right now the only part in development is the 2D one. The Physics Engine is made from scratch and so the Graphics one, which uses OpenGL with the help of LWJGL 3. OpenAL is used from this library, too.
Right now the Engine is under development and this means that all the features described could be not implemented yet. Please check the TODO list in the bottom of the page and don’t hesitate to contact me if you want to know something.
The current version is 0.3Beta. It mainly adds collision between moving circles. Still need to fix a bug that causes not moving circles to not really collide well. You can see the exact changelog here. Remember to follow the development on the GitHub page.
This Engine uses OpenGL 3. Make sure your graphics card (and all your target cards) support it.
Here you can find the complete list of features/bug fixes I’m currently working on for the new version:
Badger Engine
Copyright (C) 2018 Lorenzo Leonardini
This license is very permissive as soon as the user uses this software for educational purpose.
He is free to:
In every case the creator, Lorenzo Leonardini, needs to be explicitly credited.
If you want to use this Engine for a commercial project you must ask me for a permission.
Any other usage that is not specified here is ABSOLUTELY NOT ALLOWED and you MUST NOT do it.
If you need to discuss this license you can contact me at dev.lorenzoleonardini [ @ ] gmail . com