iOS SDK for Augmented Reality based WorldBrowser by ContextGrid
For the SDK to work end to end, Establishments need to create an account with ContextGrid and use the Annotator app to register data in the physical world first at app.contextgrid.com and joinning the beta program.
There are multiple samples of apps in this GitHub page which shows apps being built using Objective-C, Swift and Unity.
The WorldBrowser iOS SDK enables detecting data registered to specific micro-locations with ContextGrid using Computer Vision bsed Artificial Intelligence and Augmented Reality.
The SDK is designed for ContextGrid customers who are developing their own iOS apps. The SDK provides native integration to detecting micro-locations within these apps that is easy to integrate and provides a scalable, augmented reality experience that can be everywhere.
WorldBrowser iOS SDK broadly offers following features.
An example project is available via manual-inclusion to try out and familiarize yourself with the WorldBrowser iOS SDK. This project comes bundled with the SDK.
Note: Please ensure all the requirements mentioned above are met before proceeding.
If you’d like to download and maintain the SDK manually, please follow the steps listed below:
$ git clone --recursive https://github.com/ContextGrid/WorldBrowser-iOS.git
$ open WorldBrowser-iOS
Build Phases
tab, expand the Link Binary With Libraries
section.WorldBrowser.framework
General
tab, expand the Embedded Binaries
section.WorldBrowser.framework
CoreMedia.framework
After installation, you must import the WorldBrowser SDK in your project by adding this:
Swift
import WorldBrowser
Objective-C
#import <WorldBrowser/WorldBrowser.h>
to the files in which you want to use this framework.
Once you prepared, continue to have a look at the Documentation to see how to use WorldBrowser.
API documentation is hosted on our WorldBrowser Developer Guide
LICENSE file not required.