Project to study 2D platform style game development.
Project to study 2D platform style game development.
The project has inventory, specific character and weapon characteristics, character selection, particle system, animation, state machine game timing control, fade-in / out, matrix layer collision, scenery built with tilemap, object interaction using SendMessage, raycast, 2D lighting, Camera control using CineMachine, reSkin system - recycling animations, item collection, simple AI for enemies with coroutines, dialog system, parallax effect, multi language, XML file data reading and audio system.
The first scene is preTitulo - Responsible for loading the audios.
The second scene is titulo - Template of a traditional platform game menu with new game, load and options.
The Third scene is load - Responsible for loading read data from XML files.
The fourth scene is 1 - Is a gameplay. Character mechanics, object interactions and element control, etc.
PS. The classes are coded with attributes in Portuguese and English.
Sorry for that … but I hope you will understand! :D