A game developed collaboratively by students of I04 2016! Now with 100% more open source.
Coaster received the Paul Gampe Prize for “Best Open Source Project” in the 2016 UQ Innovation Showcase.
A 2D sci-fi adventure game. Created by the 2016 members of DECO2800 workshop #4
To play, execute ./gradlew build run
Button | Action |
---|---|
A | Move Left |
D | Move Right |
S | Move Down |
W | Move Up |
Space | Jump |
Shift | Dash/AirDash |
Ctrl | Slide |
Button | Action | |
---|---|---|
Z | MouseButton1 | Shoot |
X | Firin’ Lazors | |
Q | Skill 1 | |
F | Skill 2 | |
E | Skill 3 | |
R | Skill 4 | |
⇦ | A | |
⇨ | D | |
Space | Jump | |
Shift | Dash/AirDash | |
Ctrl | Slide | |
1 | Switch to active Weapon 1 | |
2 | Switch to active Weapon 2 | |
3 | Switch to active Weapon 3 | |
4 | Switch to active Weapon 4 | |
5 | Switch to active Weapon 5 | |
6 | Switch to active Weapon 6 | |
7 | Switch to active Weapon 7 |
Button | Action |
---|---|
K | Save |
L | Load |
ESC | Quit |
I | Inventory Screen |
J | Toggle Debug |
BackSpace | Delete block under cursor |
Enter | Add Dirt block to under cursor |
N | Add NPC under cursor. Define the NPC using the environment variable DEBUG_NPC (eg. export DEBUG_NPC=RangedEnemyNPC ) |
H | Toggle Hitboxes |
= | Swap the buttons for the next two keys pressed |
F1 | Displays the action associated with the next key pressed |
M | Mute/Unmute Sound |
, | Volume Down |
. | Volume Up |
\ | Debug Console |
Sound is currently muted by default. Press M to unmute