EFFORTS HAVE NOW MOVED TO https://github.com/AliveTeam/alive_reversing Unofficial open source implementation of ALIVE engine that powers Oddworld Abes Oddysee and Oddworld Abes Exoddus.
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Open source implementation of ALIVE engine that powers Oddworld: Abe’s Oddysee and Oddworld: Abe’s Exoddus.
This engine will be designed to allow easier modding than the orignal engine and for more extensive and complex AI. For example it should be possible to allow Sligs to use lifts and have interaction between Scrabs and Paramites.
UPDATE: Focus has shifted to reverse engineering Abe’s Exoddus in order to replicate the AI/behaviour exactly, see the new repo here: https://github.com/AliveTeam/alive_reversing
Youtube playlist here:
https://www.youtube.com/playlist?list=PLZysgmpXqKgSCUuU9S2ccQq0Sdrai3UQY
You can become a patreon here (donations to support development):
https://www.patreon.com/alive
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Build instructions.
Supported compilers are clang, gcc and msvc 2015. The clang and gcc version must support at least C++14. Should be possible to build on Windows, OSX and most *nix OS’es.
--recursive
option so that sub modules are also cloned.cd
into the build dir and run CMake ..
to generate project files, pass -G "the generator you want"
for example cmake -G "Visual Studio 14 2015 Win64"
.make
/msbuild
or whatever the build command is for your generator. Or if using the Visual Studio generator you can just open the .sln solution file and build that way.