项目作者: sir-robin-the-not-quite-so-brave

项目描述 :
Team-based Elo calculator for Chivalry: Medieval Warfare
高级语言: Java
项目地址: git://github.com/sir-robin-the-not-quite-so-brave/telo.git
创建时间: 2021-06-15T08:14:34Z
项目社区:https://github.com/sir-robin-the-not-quite-so-brave/telo

开源协议:GNU General Public License v3.0

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telo - Team-based Elo

telo is a tool to calculate team-based Elo ratings for Chivalry: Medieval
Warfare
.

Overview

The tool supports both 1v1 and team-based ratings from playing Last Team
Standing, or Team Objective games. The teams do not need to stay consistent and
players can freely move between teams. The rating is computed for the players,
not for the teams.

The algorithm is based on this blog
post
with some modifications:

  • Currently only the player scores are taken into account. They already depend
    on number of kills, deaths, assists, team-kills, and “doing objective”, so it
    seems like they are a good overall performance measure
  • We ignore the margin of the score difference. For example in an FT10 game it
    doesn’t matter whether the player won 10 to 0, or 10 to 9
  • The algorithm as described in the blog post has maximum score that can be won
    or lost depends on the team sizes. In 1v1 duels it’s capped to 20, but in
    teams with N players, it’s (2 N - 1) 20. This implementation chooses to
    instead the cap on per game basis.

Results format

telo expects the game results in a CSV format, which looks like this:

  1. Name,Score,Kills,Deaths,Assists
  2. player 1,240,10,4,6
  3. player 2,200,8,6,7
  4. ,,,,
  5. Name,Score,Kills,Deaths,Assists
  6. player 2,140,10,4,6
  7. player 1,135,8,6,7

Each recorded game should start with its own header line and the players from
both teams go in a single table.