项目作者: appneta

项目描述 :
Pcap editing and replay tools for *NIX and Windows - Users please download source from
高级语言: C
项目地址: git://github.com/appneta/tcpreplay.git
创建时间: 2013-11-20T01:10:53Z
项目社区:https://github.com/appneta/tcpreplay

开源协议:

下载


Tcpreplay

Build Status
Test Status
Coverity Scan Build Status
Website
CodeQL
cpp-linter

Tcpreplay is a suite of GPLv3 licensed utilities for UNIX (and Win32 under
Cygwin) operating systems for editing and replaying network traffic which
was previously captured by tools like tcpdump and Wireshark.
It allows you to classify traffic as client or server, rewrite Layer 2, 3 and 4
packets and finally replay the traffic back onto the network and through other
devices such as switches, routers, firewalls, NIDS and IPS’s. Tcpreplay supports
both single and dual NIC modes for testing both sniffing and in-line devices.

Tcpreplay is used by numerous firewall, IDS, IPS, NetFlow and other networking
vendors, enterprises, universities, labs and open source projects. If your
organization uses Tcpreplay, please let us know who you are and what you use
it for so that I can continue to add features which are useful.

Tcpreplay is designed to work with network hardware and normally does not
penetrate deeper than Layer 2. Yazan Siam with sponsorship from Cisco developed
tcpliveplay to replay TCP pcap files directly to servers. Use this utility
if you want to test the entire network stack and into the application.

As of version 4.0, Tcpreplay has been enhanced to address the complexities of
testing and tuning IP Flow/NetFlow hardware. Enhancements include:

  • Support for netmap modified network drivers for 10GigE wire-speed performance
  • Increased accuracy for playback speed
  • Increased accuracy of results reporting
  • Flow statistics including Flows Per Second (fps)
  • Flow analysis for analysis and fine tuning of flow expiry timeouts
  • Hundreds of thousands of flows per second (dependent flow sizes in pcap file)

Version 4.0 is the first version delivered by Fred Klassen and sponsored by
AppNeta. Many thanks to the author of Tcpreplay, Aaron Turner who has supplied
the world with a a solid and full-featured test product thus far. The new author
strives to take Tcprelay performance to levels normally only seen in commercial
network test equipment.

Downloads

Products

Releases

The Tcpreplay suite includes the following tools:

Network playback products:

  • tcpreplay - replays pcap files at arbitrary speeds onto the network with an
    option to replay with random IP addresses
  • tcpreplay-edit - replays pcap files at arbitrary speeds onto the network with
    numerous options to modify packets packets on the fly
  • tcpliveplay - replays TCP network traffic stored in a pcap file on live
    networks in a manner that a remote server will respond to

Pcap file editors and utilities:

  • tcpprep - multi-pass pcap file pre-processor which determines packets as
    client or server and splits them into creates output files for use by tcpreplay and tcprewrite
  • tcprewrite - pcap file editor which rewrites TCP/IP and Layer 2 packet headers
  • tcpbridge - bridge two network segments with the power of tcprewrite
  • tcpcapinfo - raw pcap file decoder and debugger

Install package

Please visit our downloads
page on our wiki
for detailed download and installation instructions.

Simple directions for Unix users:

  1. ./configure
  2. make
  3. sudo make install

Build netmap feature

This feature will detect netmap
capable network drivers on Linux and BSD
systems. If detected, the network driver is bypassed for the execution
duration of tcpreplay and tcpreplay-edit, and network buffers will be
written to directly. This will allow you to achieve full line rates on
commodity network adapters, similar to rates achieved by commercial network
traffic generators.

Note that bypassing the network driver will disrupt other applications connected
through the test interface. Don’t test on the same interface you ssh’ed into.

Download latest and install netmap from http://info.iet.unipi.it/~luigi/netmap
If you extracted netmap into /usr/src/ or /usr/local/src you can build normally. Otherwise you
will have to specify the netmap source directory, for example:

  1. ./configure --with-netmap=/home/fklassen/git/netmap
  2. make
  3. sudo make install

You can also find netmap source here.

Detailed installation instructions are available in the INSTALL document in the tar ball.

Install Tcpreplay from source code

Download the tar ball or
zip file. Optionally clone the git
repository:

  1. git clone git@github.com:appneta/tcpreplay.git

Support

If you have a question or think you are experiencing a bug, submit them
here. It is important
that you provide enough information for us to help you.

If your problem has to do with COMPILING tcpreplay:

  • Version of tcpreplay you are trying to compile
  • Platform (Red Hat Linux 9 on x86, Solaris 7 on SPARC, OS X on PPC, etc)
  • Contents of config.status
  • Output from configure and make
  • Any additional information you think that would be useful.

If your problem has to do with RUNNING tcpreplay or one of the sub-tools:

  • Version information (output of -V)
  • Command line used (options and arguments)
  • Platform (Red Hat Linux 9 on Intel, Solaris 7 on SPARC, etc)
  • Make & model of the network card(s) and driver(s) version
  • Error message (if available) and/or description of problem
  • If possible, attach the pcap file used (compressed with bzip2 or gzip preferred)
  • The core dump or backtrace if available
  • Detailed description of your problem or what you are trying to accomplish

Note: The author of tcpreplay primarily uses OS X and Linux; hence, if you’re reporting
an issue on another platform, it is important that you give very detailed
information as I may not be able to reproduce your issue.

You are also strongly encouraged to read the extensive documentation (man
pages, FAQ, documents in /docs and email list archives) BEFORE posting to the
tcpreplay-users email list:

http://lists.sourceforge.net/lists/listinfo/tcpreplay-users

If you have a bug to report you can submit it here:

https://github.com/appneta/tcpreplay/issues

If you want to help with development, visit our developers wiki:

https://github.com/appneta/tcpreplay/wiki

Lastly, please don’t email the authors directly with your questions. Doing so
prevents others from potentially helping you and your question/answer from
showing up in the list archives.

License

Tcpreplay 3.5 is GPLv3 and includes software developed by the University of
California, Berkeley, Lawrence Berkeley Laboratory and its contributors.

Authors and Contributors

Tcpreplay is authored by Aaron Turner. In 2013 Fred Klassen, Founder and VP Network Technology,
AppNeta added performance features and enhancements,
and ultimately took over the maintenance of Tcpreplay.

The source code repository has moved to GitHub. You can get a working copy of the repository
by installing git and executing:

  1. git clone https://github.com/appneta/tcpreplay.git

How To Contribute

It’s easy. Basically you…


Details:

You will find that you will not be able to contribute to the Tcpreplay project directly if you
use clone the appneta/tcpreplay repo. If you believe that you may someday contribute to the
repository, GitHub provides an innovative approach. Forking the @appneta/tcpreplay repository
allows you to work on your own copy of the repository and submit code changes without first
asking permission from the authors. Forking is also considered to be a compliment so fork away:

  • if you haven’t already done so, get yourself a free GitHub ID and visit @appneta/tcpreplay
  • click the Fork button to get your own private copy of the repository
  • on your build system clone your private repository:
  1. git clone git@github.com:<your ID>/tcpreplay.git
  • we like to keep the master branch available for projection ready code so we recommend that you make a
    branch for each feature or bug fix
  • when you are happy with your work, push it to your GitHub repository
  • on your GitHub repository select your new branch and submit a Pull Request to master
  • optionally monitor the status of your submission here

We will review and possibly discuss the changes with you through GitHub services.
If we accept the submission, it will instantly be applied to the production master branch.

Additional Information

Please visit our wiki.

or visit our developers wiki