项目作者: jing-interactive

项目描述 :
melo is mesh loader for OBJ, glTF2 and PLY
高级语言: C
项目地址: git://github.com/jing-interactive/melo.git
创建时间: 2018-09-04T12:43:27Z
项目社区:https://github.com/jing-interactive/melo

开源协议:MIT License

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melo

melo is mesh loader for OBJ, glTF2 and PLY, also includes a Cinder based mesh viewer on Windows and macOS.

Features

TODO

  • Implement skinning animation
  • Implement morph animation
  • Support Linux / Android / iOS
  • Support Sketchfab download API
  • FrameGraph

To build samples/MeshViewer, you need:

The folder structure should appear like this:

  1. Cinder/
  2. blocks/
  3. Cinder-VNM/
  4. melo/
  5. samples/MeshViewer/vc2015/MeshViewer.sln
  6. assets/
  7. Cube/
  8. Cube.gltf
  9. cerberus/
  10. Cerberus.obj
  11. Awesome-gltf-files/
  12. scene.gltf
  13. scene.bin
  14. Symbolic-links-are-also-supported
  15. include/

PBR shader macros

vertex inputs

  • HAS_NORMALS
  • HAS_TANGENTS
  • HAS_VERTEX_COLOR_VEC4
  • HAS_UV_SET1
  • HAS_UV_SET2

  • USE_MORPHING

  • USE_SKINNING

  • HAS_TARGET_POSITION0

  • HAS_TARGET_POSITION1
  • HAS_TARGET_POSITION2
  • HAS_TARGET_POSITION3
  • HAS_TARGET_POSITION4
  • HAS_TARGET_POSITION5
  • HAS_TARGET_POSITION6
  • HAS_TARGET_POSITION7
  • HAS_TARGET_NORMAL0
  • HAS_TARGET_NORMAL1
  • HAS_TARGET_NORMAL2
  • HAS_TARGET_NORMAL3
  • HAS_TARGET_NORMAL4
  • HAS_TARGET_TANGENT0
  • HAS_TARGET_TANGENT1
  • HAS_TARGET_TANGENT2
  • HAS_TARGET_TANGENT3
  • HAS_TARGET_TANGENT4
  • HAS_JOINT_SET1
  • HAS_JOINT_SET2
  • HAS_JOINT_SET3
  • HAS_JOINT_SET4
  • HAS_WEIGHT_SET1
  • HAS_WEIGHT_SET2

material types

  • MATERIAL_SPECULARGLOSSINESS
  • MATERIAL_METALLICROUGHNESS
  • MATERIAL_UNLIT
  • MATERIAL_ANISOTROPY
  • MATERIAL_SUBSURFACE
  • MATERIAL_THIN_FILM
  • MATERIAL_THICKNESS
  • MATERIAL_ABSORPTION
  • MATERIAL_IOR
  • MATERIAL_TRANSMISSION

texture maps

  • HAS_BASE_COLOR_MAP
  • HAS_NORMAL_MAP
  • HAS_METALLIC_ROUGHNESS_MAP
  • HAS_OCCLUSION_MAP
  • HAS_EMISSIVE_MAP
  • HAS_SUBSURFACE_COLOR_MAP
  • HAS_SUBSURFACE_THICKNESS_MAP
  • HAS_ANISOTROPY_MAP
  • HAS_ANISOTROPY_DIRECTION_MAP
  • HAS_SPECULAR_GLOSSINESS_MAP
  • HAS_METALLICROUGHNESS_SPECULAROVERRIDE_MAP
  • HAS_SHEEN_COLOR_INTENSITY_MAP
  • HAS_THIN_FILM_MAP
  • HAS_THIN_FILM_THICKNESS_MAP
  • HAS_THICKNESS_MAP
  • HAS_CLEARCOAT_TEXTURE_MAP
  • HAS_CLEARCOAT_ROUGHNESS_MAP
  • HAS_CLEARCOAT_NORMAL_MAP

alpha mode

  • ALPHAMODE_OPAQUE
  • ALPHAMODE_MASK

use misc

  • USE_IBL
  • USE_PUNCTUAL

debug

  • DEBUG_BASECOLOR
  • DEBUG_ALPHA
  • DEBUG_NORMAL
  • DEBUG_TANGENT
  • DEBUG_METALLIC
  • DEBUG_ROUGHNESS
  • DEBUG_BITANGENT
  • DEBUG_OCCLUSION
  • DEBUG_F0
  • DEBUG_FEMISSIVE
  • DEBUG_FSPECULAR
  • DEBUG_FDIFFUSE
  • DEBUG_FSHEEN
  • DEBUG_FCLEARCOAT
  • DEBUG_FSUBSURFACE
  • DEBUG_THICKNESS
  • DEBUG_FTRANSMISSION