An a11y equipped dialog element written for the modern browser with Web Components
This repo is a Custom Element for creating accessible dialogs/modals It is heavily inspired by Polymer’s paper-dialog and the A11y Dialog fork from Edenspiekermann.
There are no non-native dependencies in this Web Component. If your browser supports the following two things you are good. If not you will need to make sure you load the Polyfills first
Examples:
HTML
<!—
<custom-element-demo>
<template>
<script src="../webcomponentsjs/webcomponents.js"></script>
<link rel="import" href="../paper-button/paper-button.html">
<link rel="import" href="dialog-el.html">
<style>
.centered {
position: relative;
display: flex;
justify-content: center;
align-items: center;
height: 200px
}
.content paper-button {
color: #FFFFFF;
background-color: #5c6bc0;
}
</style>
<div class='centered content'>
<paper-button onclick='dialog.show()'>Open Dialog</paper-button>
<paper-button onclick='modal.show()'>Open Modal</paper-button>
<next-code-block></next-code-block>
</div>
</template>
</custom-element-demo>
—>
<dialog-el id='dialog'>
<h1>A header</h1>
<p>Dialog Content</p>
</dialog-el>
<dialog-el id='modal' modal>
<h1>A modal</h1>
<p>Modal Content</p>
</dialog-el>
JavaScript
var dialogEl = document.createElement('dialog-el');
document.body.appendChild(dialogEl);
dialog.show
This is the means of displaying the dialog/modal. Simply select the element and call this method to display the dialog/modal.
Example:
var dialog = document.querySelector('dialog-el');
dialog.show();
This function returns a Promise
that you can use to perform operations after the dialog/modal has displayed.
NOTE: The show
function, if called on an already open dialog, will throw an error
dialog.show
can also take an optional DOM Element as an argument. If passed the dialog will attempt to intelligently
position itself relative to the passed element.
Example:
var dialog = document.querySelector('dialog-el');
var button = document.querySelector('#myMagicButton');
dialog.show(button);
Positioning will be handled based on the existence of a valid arrowPosition
value. If the value does not exist
the dialog will position itself where there is the most available screen real estate. If the value does exist,
the dialog will be positioned such that the arrow points at the center of the passed element.
Restrictions
dialog-el
is positioned inside of a container with overflow: hidden
this can causeYour dialog must have a fixed height & width to ensure correct positioning, consider doing
something like the following:
<style>
.sizeMe {
width: 500px;
height: 300px;
}
</style>
<dialog-el>
<div class='sizeMe'>
<!--Content-->
</div>
</dialog-el>
dialog.close
This is the means of closing an open dialog/modal. Simply select the element and call this method to close it.
Example:
var dialog = document.querySelector('dialog-el');
dialog.close();
This function returns a Promise
that you can use to perform operations after the dialog/modal has closed.
NOTE: The close
function, if called on an already closed dialog, will throw an error
modal
If set the dialog will render as a fixed position modal instead of an absolute positioned dialog.
arrowDirection
Based on the value of this property (left, right, top, bottom), it will render an arrow on that side of the dialog. For example, a value of left
adds an arrow to the left side of the dialog.
Example:
<dialog-el arrow-direction='left'>
<h1>A header</h1>
<p>Dialog Content</p>
</dialog-el>
var dialog = document.createElement('dialog-el');
dialog.arrowDirection = 'left';
document.body.appendChild(dialog);
NOTE: This does not work with the modal
property
dialog-opened
Fired whenever the dialog is opened.
dialog-closed
Fired whenever the dialog is closed.
Use these to override default styles
Property Name | Description | Default Value |
---|---|---|
--dialog-el-padding |
Used as the padding for the dialog | 15px |
--dialog-el-background |
Used for the background property of the dialog |
#FFFFFF |
These defaults effectively wrap your provided local DOM in a 15px white border. Override them to change the appearance.