项目作者: keijiro

项目描述 :
An example of use of compute shaders and procedural instancing.
高级语言: C#
项目地址: git://github.com/keijiro/Swarm.git
创建时间: 2017-05-28T14:01:11Z
项目社区:https://github.com/keijiro/Swarm

开源协议:MIT License

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Swarm

Swarm is an experimental project that tries to find an interesting way of
utilizing the procedural instancing feature that was newly introduced in
Unity 5.6.

There are two types of renderers in Swarm.

Swirling Swarm

screenshot
screenshot

Swirling Swarm simulates particle motion within a divergence-free noise
field
and draws trace lines along it. The simulation is reset in every frame,
but the noise field keeps moving slowly, so that it gives the impression that
the swirls are slowly moving around and changing their shapes.

Crawling Swarm

screenshot
screenshot

The basic concept of Crawling Swarm is the same to Swirling Swarm; it
simulates particle motion within a noise field, but it’s constrained with a
distance field volume. It tries to keep distances between the particles and
the object surface as low as possible. It gives the feeling that the lines are
crawling around on the surface and cover it.

System Requirements

  • Unity 5.6 or later

Swarm only runs on the platforms that support compute shaders and GPU
instancing
.

License

MIT