A collection of fragment shaders I've written using markusfisch's ShaderEditor
A collection of over 50 fragment shaders I’ve created using ShaderEditor.
Note that some shaders contain unpolished or unoptimized code. I tediously wrote all of them on my smartphone as a pastime and to prototype ideas on the fly. I hope they’ll inspire you anyway.
There are two options:
Be aware that some shaders require specific input textures. Simply download them to your mobile device and import them into Shader Editor.
This project is licensed under the MIT License - see the LICENSE file for details.