项目作者: dege-diosg

项目描述 :
Glide/DirectX implementation on D3D11/12
高级语言: C++
项目地址: git://github.com/dege-diosg/dgVoodoo2.git
创建时间: 2020-09-24T11:18:20Z
项目社区:https://github.com/dege-diosg/dgVoodoo2

开源协议:

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dgVoodoo2

I don’t have time for this project so I put it into archived state for a while. There is no point to have new issue entries waiting for answers in vain.

Glide/DirectX implementation on D3D11/12


  • Play your old Glide and DirectX games even on the latest, modern version of Windows.

  • Glide, Glide2, Glide3 and Glide3 Napalm versions are available

  • DirectDraw, D3D3/5/6/7, D3D8 and D3D9 are all available too

  • Good compatiblity with the original libraries, I think.

  • You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.

  • Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.

  • You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.

  • For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.

  • You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.

Thanks for the Vogons community for providing me useful feedbacks!