项目作者: deepmind

项目描述 :
DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
高级语言: Python
项目地址: git://github.com/deepmind/dm_control.git
创建时间: 2017-12-29T18:13:15Z
项目社区:https://github.com/deepmind/dm_control

开源协议:Apache License 2.0

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dm_control: Google DeepMind Infrastructure for Physics-Based Simulation.

Google DeepMind’s software stack for physics-based simulation and Reinforcement
Learning environments, using MuJoCo physics.

An introductory tutorial for this package is available as a Colaboratory
notebook:
Open In Colab

Overview

This package consists of the following “core” components:

Additionally, the following components are available for the creation of more
complex control tasks:

If you use this package, please cite our accompanying publication:

  1. @article{tunyasuvunakool2020,
  2. title = {dm_control: Software and tasks for continuous control},
  3. journal = {Software Impacts},
  4. volume = {6},
  5. pages = {100022},
  6. year = {2020},
  7. issn = {2665-9638},
  8. doi = {https://doi.org/10.1016/j.simpa.2020.100022},
  9. url = {https://www.sciencedirect.com/science/article/pii/S2665963820300099},
  10. author = {Saran Tunyasuvunakool and Alistair Muldal and Yotam Doron and
  11. Siqi Liu and Steven Bohez and Josh Merel and Tom Erez and
  12. Timothy Lillicrap and Nicolas Heess and Yuval Tassa},
  13. }

Installation

Install dm_control from PyPI by running

  1. pip install dm_control

Note: dm_control cannot be installed in “editable” mode (i.e. pip install -e).

While dm_control has been largely updated to use the pybind11-based bindings
provided via the mujoco package, at this time it still relies on some legacy
components that are automatically generated from MuJoCo header files in a way
that is incompatible with editable mode. Attempting to install dm_control in
editable mode will result in import errors like:

  1. ImportError: cannot import name 'constants' from partially initialized module 'dm_control.mujoco.wrapper.mjbindings' ...

The solution is to pip uninstall dm_control and then reinstall it without
the -e flag.

Versioning

Starting from version 1.0.0, we adopt semantic versioning.

Prior to version 1.0.0, the dm_control Python package was versioned 0.0.N,
where N was an internal revision number that increased by an arbitrary amount
at every single Git commit.

If you want to install an unreleased version of dm_control directly from our
repository, you can do so by running pip install git+https://github.com/google-deepmind/dm_control.git.

Rendering

The MuJoCo Python bindings support three different OpenGL rendering backends:
EGL (headless, hardware-accelerated), GLFW (windowed, hardware-accelerated), and
OSMesa (purely software-based). At least one of these three backends must be
available in order render through dm_control.

  • Hardware rendering with a windowing system is supported via GLFW and GLEW.
    On Linux these can be installed using your distribution’s package manager.
    For example, on Debian and Ubuntu, this can be done by running sudo apt-get install libglfw3 libglew2.0. Please note that:

    • dm_control.viewer can only be used with GLFW.
    • GLFW will not work on headless machines.
  • “Headless” hardware rendering (i.e. without a windowing system such as X11)
    requires EXT_platform_device support in the EGL driver. Recent Nvidia
    drivers support this. You will also need GLEW. On Debian and Ubuntu, this
    can be installed via sudo apt-get install libglew2.0.

  • Software rendering requires GLX and OSMesa. On Debian and Ubuntu these can
    be installed using sudo apt-get install libgl1-mesa-glx libosmesa6.

By default, dm_control will attempt to use GLFW first, then EGL, then OSMesa.
You can also specify a particular backend to use by setting the MUJOCO_GL=
environment variable to "glfw", "egl", or "osmesa", respectively. When
rendering with EGL, you can also specify which GPU to use for rendering by
setting the environment variable MUJOCO_EGL_DEVICE_ID= to the target GPU ID.

Additional instructions for Homebrew users on macOS

  1. The above instructions using pip should work, provided that you use a
    Python interpreter that is installed by Homebrew (rather than the
    system-default one).

  2. Before running, the DYLD_LIBRARY_PATH environment variable needs to be
    updated with the path to the GLFW library. This can be done by running
    export DYLD_LIBRARY_PATH=$(brew --prefix)/lib:$DYLD_LIBRARY_PATH.